[renderer] Clean up R_MarkLeaves

Really? More to clean up before (vulkan) bsp rendering is thread-safe?
However, R_MarkLeaves was pretty close: just oldviewleaf and
visframecount, but that's still too much. Also, the reliance on
r_refdef.worldmodel irked me.
This commit is contained in:
Bill Currie 2023-06-28 23:44:38 +09:00
parent ecb9a15946
commit 585f1161db
15 changed files with 67 additions and 64 deletions

View file

@ -45,7 +45,6 @@ typedef enum {
struct entity_s;
void R_PushDlights (const vec3_t entorigin);
void R_MaxDlightsCheck (int max_dlights);
void R_Particles_Init_Cvars (void);
void R_InitBubble (void);