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[renderer] Clean up R_MarkLeaves
Really? More to clean up before (vulkan) bsp rendering is thread-safe? However, R_MarkLeaves was pretty close: just oldviewleaf and visframecount, but that's still too much. Also, the reliance on r_refdef.worldmodel irked me.
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15 changed files with 67 additions and 64 deletions
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@ -45,7 +45,6 @@ typedef enum {
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struct entity_s;
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void R_PushDlights (const vec3_t entorigin);
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void R_MaxDlightsCheck (int max_dlights);
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void R_Particles_Init_Cvars (void);
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void R_InitBubble (void);
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