mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
585f1161db
Really? More to clean up before (vulkan) bsp rendering is thread-safe? However, R_MarkLeaves was pretty close: just oldviewleaf and visframecount, but that's still too much. Also, the reliance on r_refdef.worldmodel irked me.
56 lines
1.3 KiB
C
56 lines
1.3 KiB
C
/*
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render.h
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public interface to refresh functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef _R_DYNAMIC_H
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#define _R_DYNAMIC_H
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#include "QF/mathlib.h"
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#include "d_iface.h"
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typedef enum {
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PE_UNKNOWN,
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PE_GUNSHOT,
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PE_BLOOD,
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PE_LIGHTNINGBLOOD,
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PE_SPIKE,
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PE_SUPERSPIKE,
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PE_KNIGHTSPIKE,
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PE_WIZSPIKE,
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} particle_effect_t;
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struct entity_s;
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void R_MaxDlightsCheck (int max_dlights);
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void R_Particles_Init_Cvars (void);
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void R_InitBubble (void);
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void R_InitParticles (void);
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void R_ClearParticles (void);
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void R_InitSprites (void);
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#endif // _R_DYNAMIC_H
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