Minor modifications to the glspeeds so they know about the setting 0 of

cl_maxfps now :)
This commit is contained in:
Timothy C. McGrath 2002-05-25 21:58:39 +00:00
parent 75ec7de2f5
commit 29177483d3
3 changed files with 5 additions and 5 deletions

View file

@ -120,8 +120,8 @@ cl_cshift_damage "0"
// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway. // megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
cl_cshift_content "1" cl_cshift_content "1"
// client's maximum fps allowed. 72 is the highest it can be set to // client's maximum fps allowed. 0 is unlimited
cl_maxfps "72" cl_maxfps "0"
//Set to how many frames per second worth of *data* is sent to client //Set to how many frames per second worth of *data* is sent to client
cl_maxnetfps "30" cl_maxnetfps "30"

View file

@ -40,7 +40,7 @@ gl_playermip 0
gl_affinemodels 0 gl_affinemodels 0
// general speedup // general speedup
cl_maxfps 72 cl_maxfps 0
cl_maxnetfps 30 cl_maxnetfps 30
cl_predict_players 0 cl_predict_players 0
cl_cshift_powerup 0 cl_cshift_powerup 0

View file

@ -121,8 +121,8 @@ cl_cshift_damage "0"
// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway. // megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
cl_cshift_content "1" cl_cshift_content "1"
// client's maximum fps allowed. 72 is the highest it can be set to // client's maximum fps allowed. 0 is unlimited.
cl_maxfps "72" cl_maxfps "0"
//Set to how many frames per second worth of *data* is sent to client //Set to how many frames per second worth of *data* is sent to client
cl_maxnetfps "30" cl_maxnetfps "30"