mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 15:41:59 +00:00
Minor modifications to the glspeeds so they know about the setting 0 of
cl_maxfps now :)
This commit is contained in:
parent
75ec7de2f5
commit
29177483d3
3 changed files with 5 additions and 5 deletions
|
@ -120,8 +120,8 @@ cl_cshift_damage "0"
|
||||||
// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
|
// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
|
||||||
cl_cshift_content "1"
|
cl_cshift_content "1"
|
||||||
|
|
||||||
// client's maximum fps allowed. 72 is the highest it can be set to
|
// client's maximum fps allowed. 0 is unlimited
|
||||||
cl_maxfps "72"
|
cl_maxfps "0"
|
||||||
|
|
||||||
//Set to how many frames per second worth of *data* is sent to client
|
//Set to how many frames per second worth of *data* is sent to client
|
||||||
cl_maxnetfps "30"
|
cl_maxnetfps "30"
|
||||||
|
|
|
@ -40,7 +40,7 @@ gl_playermip 0
|
||||||
gl_affinemodels 0
|
gl_affinemodels 0
|
||||||
|
|
||||||
// general speedup
|
// general speedup
|
||||||
cl_maxfps 72
|
cl_maxfps 0
|
||||||
cl_maxnetfps 30
|
cl_maxnetfps 30
|
||||||
cl_predict_players 0
|
cl_predict_players 0
|
||||||
cl_cshift_powerup 0
|
cl_cshift_powerup 0
|
||||||
|
|
|
@ -121,8 +121,8 @@ cl_cshift_damage "0"
|
||||||
// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
|
// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway.
|
||||||
cl_cshift_content "1"
|
cl_cshift_content "1"
|
||||||
|
|
||||||
// client's maximum fps allowed. 72 is the highest it can be set to
|
// client's maximum fps allowed. 0 is unlimited.
|
||||||
cl_maxfps "72"
|
cl_maxfps "0"
|
||||||
|
|
||||||
//Set to how many frames per second worth of *data* is sent to client
|
//Set to how many frames per second worth of *data* is sent to client
|
||||||
cl_maxnetfps "30"
|
cl_maxnetfps "30"
|
||||||
|
|
Loading…
Reference in a new issue