diff --git a/doc/config/glspeed-v1.cfg b/doc/config/glspeed-v1.cfg index fe97eb795..59f310a4d 100644 --- a/doc/config/glspeed-v1.cfg +++ b/doc/config/glspeed-v1.cfg @@ -120,8 +120,8 @@ cl_cshift_damage "0" // megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway. cl_cshift_content "1" -// client's maximum fps allowed. 72 is the highest it can be set to -cl_maxfps "72" +// client's maximum fps allowed. 0 is unlimited +cl_maxfps "0" //Set to how many frames per second worth of *data* is sent to client cl_maxnetfps "30" diff --git a/doc/config/glspeed-v2.cfg b/doc/config/glspeed-v2.cfg index 9db458906..5045a0bda 100644 --- a/doc/config/glspeed-v2.cfg +++ b/doc/config/glspeed-v2.cfg @@ -40,7 +40,7 @@ gl_playermip 0 gl_affinemodels 0 // general speedup -cl_maxfps 72 +cl_maxfps 0 cl_maxnetfps 30 cl_predict_players 0 cl_cshift_powerup 0 diff --git a/doc/config/glspeed-v3.cfg b/doc/config/glspeed-v3.cfg index aa7e7fecf..0badc1ad9 100644 --- a/doc/config/glspeed-v3.cfg +++ b/doc/config/glspeed-v3.cfg @@ -121,8 +121,8 @@ cl_cshift_damage "0" // megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway. cl_cshift_content "1" -// client's maximum fps allowed. 72 is the highest it can be set to -cl_maxfps "72" +// client's maximum fps allowed. 0 is unlimited. +cl_maxfps "0" //Set to how many frames per second worth of *data* is sent to client cl_maxnetfps "30"