mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
Remove a bunch of unnecessary fields from nq.
The server never accesses the fields, and they're not used in qw either, so no point in storing pointers to them.
This commit is contained in:
parent
88692f92d9
commit
132e25b096
2 changed files with 0 additions and 45 deletions
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@ -105,22 +105,17 @@ typedef struct
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pr_int_t velocity; //vec3_t
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pr_int_t velocity; //vec3_t
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pr_int_t angles; //vec3_t
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pr_int_t angles; //vec3_t
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pr_int_t avelocity; //vec3_t
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pr_int_t avelocity; //vec3_t
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pr_int_t basevelocity; //vec3_t
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pr_int_t punchangle; //vec3_t
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pr_int_t punchangle; //vec3_t
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pr_int_t classname; //string_t
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pr_int_t classname; //string_t
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pr_int_t model; //string_t
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pr_int_t model; //string_t
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pr_int_t frame; //float
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pr_int_t frame; //float
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pr_int_t skin; //float
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pr_int_t skin; //float
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pr_int_t effects; //float
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pr_int_t effects; //float
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pr_int_t drawPercent; //float
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pr_int_t gravity; //float
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pr_int_t gravity; //float
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pr_int_t mass; //float
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pr_int_t light_level; //float
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pr_int_t mins; //vec3_t
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pr_int_t mins; //vec3_t
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pr_int_t maxs; //vec3_t
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pr_int_t maxs; //vec3_t
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pr_int_t size; //vec3_t
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pr_int_t size; //vec3_t
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pr_int_t touch; //func_t
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pr_int_t touch; //func_t
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pr_int_t use; //func_t
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pr_int_t think; //func_t
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pr_int_t think; //func_t
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pr_int_t blocked; //func_t
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pr_int_t blocked; //func_t
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pr_int_t nextthink; //float
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pr_int_t nextthink; //float
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@ -139,7 +134,6 @@ typedef struct
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pr_int_t items2; //float
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pr_int_t items2; //float
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pr_int_t takedamage; //float
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pr_int_t takedamage; //float
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pr_int_t chain; //int
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pr_int_t chain; //int
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pr_int_t deadflag; //float
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pr_int_t view_ofs; //vec3_t
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pr_int_t view_ofs; //vec3_t
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pr_int_t button0; //float
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pr_int_t button0; //float
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pr_int_t button1; //float
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pr_int_t button1; //float
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@ -148,25 +142,19 @@ typedef struct
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pr_int_t fixangle; //float
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pr_int_t fixangle; //float
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pr_int_t v_angle; //vec3_t
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pr_int_t v_angle; //vec3_t
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pr_int_t idealpitch; //float
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pr_int_t idealpitch; //float
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pr_int_t pitch_speed; //float
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pr_int_t netname; //string_t
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pr_int_t netname; //string_t
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pr_int_t enemy; //int
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pr_int_t enemy; //int
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pr_int_t flags; //float
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pr_int_t flags; //float
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pr_int_t colormap; //float
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pr_int_t colormap; //float
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pr_int_t team; //float
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pr_int_t team; //float
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pr_int_t max_health; //float
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pr_int_t teleport_time; //float
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pr_int_t teleport_time; //float
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pr_int_t armortype; //float
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pr_int_t armorvalue; //float
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pr_int_t armorvalue; //float
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pr_int_t waterlevel; //float
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pr_int_t waterlevel; //float
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pr_int_t watertype; //float
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pr_int_t watertype; //float
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pr_int_t ideal_yaw; //float
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pr_int_t ideal_yaw; //float
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pr_int_t yaw_speed; //float
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pr_int_t yaw_speed; //float
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pr_int_t aiment; //int
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pr_int_t goalentity; //int
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pr_int_t goalentity; //int
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pr_int_t spawnflags; //float
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pr_int_t spawnflags; //float
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pr_int_t target; //string_t
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pr_int_t targetname; //string_t
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pr_int_t dmg_take; //float
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pr_int_t dmg_take; //float
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pr_int_t dmg_save; //float
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pr_int_t dmg_save; //float
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pr_int_t dmg_inflictor; //int
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pr_int_t dmg_inflictor; //int
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@ -174,16 +162,6 @@ typedef struct
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pr_int_t movedir; //vec3_t
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pr_int_t movedir; //vec3_t
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pr_int_t message; //string_t
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pr_int_t message; //string_t
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pr_int_t sounds; //float
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pr_int_t sounds; //float
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pr_int_t noise; //string_t
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pr_int_t noise1; //string_t
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pr_int_t noise2; //string_t
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pr_int_t noise3; //string_t
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pr_int_t dmg; //float
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pr_int_t dmgtime; //float
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pr_int_t air_finished; //float
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pr_int_t pain_finished; //float
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pr_int_t radsuit_finished; //float
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pr_int_t speed; //float
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pr_int_t rotated_bbox; //int
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pr_int_t rotated_bbox; //int
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pr_int_t alpha; //float
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pr_int_t alpha; //float
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@ -255,7 +255,6 @@ static sv_def_t nq_fields[] = {
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{ev_vector, 36, "maxs", &sv_fields.maxs},
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{ev_vector, 36, "maxs", &sv_fields.maxs},
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{ev_vector, 39, "size", &sv_fields.size},
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{ev_vector, 39, "size", &sv_fields.size},
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{ev_func, 42, "touch", &sv_fields.touch},
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{ev_func, 42, "touch", &sv_fields.touch},
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{ev_func, 43, "use", &sv_fields.use},
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{ev_func, 44, "think", &sv_fields.think},
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{ev_func, 44, "think", &sv_fields.think},
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{ev_func, 45, "blocked", &sv_fields.blocked},
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{ev_func, 45, "blocked", &sv_fields.blocked},
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{ev_float, 46, "nextthink", &sv_fields.nextthink},
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{ev_float, 46, "nextthink", &sv_fields.nextthink},
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@ -273,7 +272,6 @@ static sv_def_t nq_fields[] = {
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{ev_float, 58, "items", &sv_fields.items},
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{ev_float, 58, "items", &sv_fields.items},
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{ev_float, 59, "takedamage", &sv_fields.takedamage},
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{ev_float, 59, "takedamage", &sv_fields.takedamage},
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{ev_entity, 60, "chain", &sv_fields.chain},
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{ev_entity, 60, "chain", &sv_fields.chain},
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{ev_float, 61, "deadflag", &sv_fields.deadflag},
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{ev_vector, 62, "view_ofs", &sv_fields.view_ofs},
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{ev_vector, 62, "view_ofs", &sv_fields.view_ofs},
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{ev_float, 65, "button0", &sv_fields.button0},
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{ev_float, 65, "button0", &sv_fields.button0},
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{ev_float, 66, "button1", &sv_fields.button1},
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{ev_float, 66, "button1", &sv_fields.button1},
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@ -287,19 +285,14 @@ static sv_def_t nq_fields[] = {
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{ev_float, 76, "flags", &sv_fields.flags},
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{ev_float, 76, "flags", &sv_fields.flags},
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{ev_float, 77, "colormap", &sv_fields.colormap},
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{ev_float, 77, "colormap", &sv_fields.colormap},
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{ev_float, 78, "team", &sv_fields.team},
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{ev_float, 78, "team", &sv_fields.team},
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{ev_float, 79, "max_health", &sv_fields.max_health},
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{ev_float, 80, "teleport_time", &sv_fields.teleport_time},
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{ev_float, 80, "teleport_time", &sv_fields.teleport_time},
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{ev_float, 81, "armortype", &sv_fields.armortype},
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{ev_float, 82, "armorvalue", &sv_fields.armorvalue},
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{ev_float, 82, "armorvalue", &sv_fields.armorvalue},
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{ev_float, 83, "waterlevel", &sv_fields.waterlevel},
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{ev_float, 83, "waterlevel", &sv_fields.waterlevel},
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{ev_float, 84, "watertype", &sv_fields.watertype},
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{ev_float, 84, "watertype", &sv_fields.watertype},
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{ev_float, 85, "ideal_yaw", &sv_fields.ideal_yaw},
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{ev_float, 85, "ideal_yaw", &sv_fields.ideal_yaw},
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{ev_float, 86, "yaw_speed", &sv_fields.yaw_speed},
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{ev_float, 86, "yaw_speed", &sv_fields.yaw_speed},
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{ev_entity, 87, "aiment", &sv_fields.aiment},
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{ev_entity, 88, "goalentity", &sv_fields.goalentity},
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{ev_entity, 88, "goalentity", &sv_fields.goalentity},
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{ev_float, 89, "spawnflags", &sv_fields.spawnflags},
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{ev_float, 89, "spawnflags", &sv_fields.spawnflags},
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{ev_string, 90, "target", &sv_fields.target},
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{ev_string, 91, "targetname", &sv_fields.targetname},
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{ev_float, 92, "dmg_take", &sv_fields.dmg_take},
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{ev_float, 92, "dmg_take", &sv_fields.dmg_take},
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{ev_float, 93, "dmg_save", &sv_fields.dmg_save},
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{ev_float, 93, "dmg_save", &sv_fields.dmg_save},
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{ev_entity, 94, "dmg_inflictor", &sv_fields.dmg_inflictor},
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{ev_entity, 94, "dmg_inflictor", &sv_fields.dmg_inflictor},
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@ -307,10 +300,6 @@ static sv_def_t nq_fields[] = {
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{ev_vector, 96, "movedir", &sv_fields.movedir},
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{ev_vector, 96, "movedir", &sv_fields.movedir},
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{ev_string, 99, "message", &sv_fields.message},
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{ev_string, 99, "message", &sv_fields.message},
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{ev_float, 100, "sounds", &sv_fields.sounds},
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{ev_float, 100, "sounds", &sv_fields.sounds},
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{ev_string, 101, "noise", &sv_fields.noise},
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{ev_string, 102, "noise1", &sv_fields.noise1},
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{ev_string, 103, "noise2", &sv_fields.noise2},
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{ev_string, 104, "noise3", &sv_fields.noise3},
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{ev_void, 0, 0},
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{ev_void, 0, 0},
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};
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};
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@ -328,19 +317,7 @@ static sv_def_t nq_opt_fields[] = {
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{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
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{ev_integer, 0, "rotated_bbox", &sv_fields.rotated_bbox},
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{ev_float, 0, "alpha", &sv_fields.alpha},
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{ev_float, 0, "alpha", &sv_fields.alpha},
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{ev_float, 0, "gravity", &sv_fields.gravity},
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{ev_float, 0, "gravity", &sv_fields.gravity},
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// Quake 2 fields?
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{ev_float, 0, "dmg", &sv_fields.dmg},
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{ev_float, 0, "dmgtime", &sv_fields.dmgtime},
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{ev_float, 0, "air_finished", &sv_fields.air_finished},
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{ev_float, 0, "pain_finished", &sv_fields.pain_finished},
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{ev_float, 0, "radsuit_finished", &sv_fields.radsuit_finished},
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{ev_float, 0, "speed", &sv_fields.speed},
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{ev_float, 0, "basevelocity", &sv_fields.basevelocity},
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{ev_float, 0, "drawPercent", &sv_fields.drawPercent},
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{ev_float, 0, "mass", &sv_fields.mass},
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{ev_float, 0, "light_level", &sv_fields.light_level},
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{ev_float, 0, "items2", &sv_fields.items2},
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{ev_float, 0, "items2", &sv_fields.items2},
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{ev_float, 0, "pitch_speed", &sv_fields.pitch_speed},
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{ev_float, 0, "lastruntime", &sv_fields.lastruntime},
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{ev_float, 0, "lastruntime", &sv_fields.lastruntime},
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{ev_void, 0, 0},
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{ev_void, 0, 0},
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};
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};
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