mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
[vulkan] Rename the renderpass files
I plan on moving the current hard-coded render pass creation from vulkan_vid_common and this maintains the (possibly silly) naming convention).
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6a7c2cb2a1
commit
08f33d2f3a
16 changed files with 16 additions and 16 deletions
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@ -197,11 +197,11 @@ include_qf_vulkan = \
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include/QF/Vulkan/qf_matrices.h \
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include/QF/Vulkan/qf_model.h \
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include/QF/Vulkan/qf_particles.h \
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include/QF/Vulkan/qf_renderpass.h \
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include/QF/Vulkan/qf_scene.h \
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include/QF/Vulkan/qf_sprite.h \
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include/QF/Vulkan/qf_texture.h \
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include/QF/Vulkan/qf_vid.h \
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include/QF/Vulkan/renderpass.h \
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include/QF/Vulkan/scrap.h \
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include/QF/Vulkan/shader.h \
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include/QF/Vulkan/staging.h \
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@ -211,7 +211,6 @@ libs_video_renderer_librender_vulkan_la_SOURCES = \
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libs/video/renderer/vulkan/memory.c \
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libs/video/renderer/vulkan/pipeline.c \
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libs/video/renderer/vulkan/projection.c \
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libs/video/renderer/vulkan/renderpass.c \
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libs/video/renderer/vulkan/resource.c \
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libs/video/renderer/vulkan/scrap.c \
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libs/video/renderer/vulkan/shader.c \
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@ -229,6 +228,7 @@ libs_video_renderer_librender_vulkan_la_SOURCES = \
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libs/video/renderer/vulkan/vulkan_main.c \
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libs/video/renderer/vulkan/vulkan_matrices.c \
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libs/video/renderer/vulkan/vulkan_particles.c \
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libs/video/renderer/vulkan/vulkan_renderpass.c \
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libs/video/renderer/vulkan/vulkan_scene.c \
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libs/video/renderer/vulkan/vulkan_sprite.c \
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libs/video/renderer/vulkan/vulkan_texture.c \
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@ -50,6 +50,7 @@
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#include "QF/Vulkan/qf_main.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_particles.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_scene.h"
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#include "QF/Vulkan/qf_sprite.h"
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#include "QF/Vulkan/qf_texture.h"
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@ -62,7 +63,6 @@
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/projection.h"
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#include "QF/Vulkan/staging.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/swapchain.h"
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#include "QF/ui/view.h"
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@ -41,9 +41,10 @@
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/pipeline.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/shader.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "vid_vulkan.h"
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#define vkparse_internal
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@ -42,11 +42,11 @@
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#include "QF/Vulkan/qf_alias.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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@ -57,6 +57,7 @@
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#include "QF/Vulkan/qf_bsp.h"
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_scene.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/buffer.h"
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@ -67,7 +68,6 @@
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/scrap.h"
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#include "QF/Vulkan/staging.h"
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@ -45,12 +45,12 @@
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#include "QF/sys.h"
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#include "QF/Vulkan/qf_compose.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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@ -52,6 +52,7 @@
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#include "compat.h"
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#include "QF/Vulkan/qf_draw.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/barrier.h"
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#include "QF/Vulkan/buffer.h"
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@ -61,7 +62,6 @@
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/scrap.h"
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#include "QF/Vulkan/staging.h"
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#include "QF/ui/view.h"
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@ -41,12 +41,12 @@
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#include "QF/Vulkan/qf_iqm.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/resource.h"
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#include "r_internal.h"
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@ -56,6 +56,7 @@
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#include "QF/Vulkan/qf_draw.h"
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#include "QF/Vulkan/qf_lighting.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/barrier.h"
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#include "QF/Vulkan/buffer.h"
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@ -65,7 +66,6 @@
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/projection.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/staging.h"
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#include "compat.h"
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@ -56,10 +56,9 @@
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/qf_main.h"
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#include "QF/Vulkan/qf_particles.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_scene.h"
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#include "QF/Vulkan/qf_sprite.h"
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//#include "QF/Vulkan/qf_textures.h"
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#include "QF/Vulkan/renderpass.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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@ -43,13 +43,13 @@
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/barrier.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/staging.h"
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#include "r_internal.h"
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@ -32,4 +32,4 @@
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/qf_renderpass.h"
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@ -54,6 +54,7 @@
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#include "QF/scene/entity.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_sprite.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/buffer.h"
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@ -62,7 +63,6 @@
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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@ -46,7 +46,6 @@
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/staging.h"
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#include "QF/Vulkan/swapchain.h"
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@ -57,6 +56,7 @@
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#include "QF/Vulkan/qf_lighting.h"
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#include "QF/Vulkan/qf_main.h"
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#include "QF/Vulkan/qf_matrices.h"
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#include "QF/Vulkan/qf_renderpass.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "r_internal.h"
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