quakeforge/libs/video/renderer/vulkan/vkgen/vkfieldsingle.r

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#include <PropertyList.h>
#include "vkfieldsingle.h"
#include "vkfieldtype.h"
#include "vkgen.h"
#include "vktype.h"
@implementation SingleField
-init:(PLItem *) item struct:(Struct *)strct field:(string)fname
{
self = [super init:item struct:strct field:fname];
if (!self) {
return self;
}
PLItem *desc = [item getObjectForKey:"type"];
type = [[FieldType fieldType:[desc getObjectAtIndex:1]] retain];
value_field = [[item getObjectForKey:"value"] string];
return self;
}
-writeParseData
{
fprintf (output_file, "static parse_single_t parse_%s_%s_data = {\n",
struct_name, field_name);
[type writeParseData];
fprintf (output_file, "\tfield_offset (%s, %s),\n",
struct_name, value_field);
fprintf (output_file, "};\n");
return self;
}
-writeField
{
string parse_type = [type parseType];
fprintf (output_file, "\t{\"%s\", 0, %s, parse_%s, &parse_%s_%s_data},\n",
field_name, parse_type, "single", struct_name, field_name);
return self;
}
@end