2001-10-17 10:41:25 +00:00
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NOTE: this method was determined in windows98, if it doesn't work for your
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2001-10-21 21:23:05 +00:00
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system, let us know.
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Also lets us know if it does.
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2001-10-17 10:41:25 +00:00
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email: quake-user@lists.sourceforge.net
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IRC: irc.openprojects.net #quakeforge
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==========================================================================
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WARNING: QuakeForge may take several hours from bootstrap to the completion
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of make install on some systems
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To build win32(mingw) quakeforge bins you will need to download and build
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libtools and SDL sources, in that order.
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You will also need 3 headers from the Microsoft Directx SDK.
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ddraw.h dinput.h dsound.h
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Put them in your /usr/include/w32api dir
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Obtain libtool source from www.gnu.org (good place to get to know), and when you
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configure libtool please ensure you use --prefix=/usr otherwise you will
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have problems.
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Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is
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2001-10-21 21:23:05 +00:00
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just a bunch of docs and test source.
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2001-10-17 10:41:25 +00:00
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Once both are built and installed, then you can start.
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in quakeforge run
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./bootstrap
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2001-10-21 21:23:05 +00:00
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./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
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2001-10-17 10:41:25 +00:00
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make
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make install
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2001-10-21 21:23:05 +00:00
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goto the /usr/local/bin directory and copy the qw-* and nq-* files
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to your dos quake dir
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2001-10-17 10:41:25 +00:00
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NOTE: due to bugs in the Directx8 SDK header files you will need
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--disable-Werror on the configure command line. This may also be the
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case with earlier Directx SDK's but it hasn't been tested.
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Let us know how you go.
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Chris Ison (WildCode) for Quakeforge
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