quakeforge/libs/video/renderer/glsl/quaketxt.frag

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//precision mediump float;
uniform sampler2D charmap;
uniform sampler2D palette;
varying vec2 st;
void
main (void)
{
float pix;
pix = texture2D (charmap, st).r;
if (pix == 1.0)
discard;
gl_FragColor = texture2D (palette, vec2 (pix, 0.5));
}