14 lines
228 B
GLSL
14 lines
228 B
GLSL
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precision mediump float;
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uniform sampler2D charmap;
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uniform sampler2D palette;
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varying sv;
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void
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main (void)
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{
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int pix;
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pix = texture2D (charmap, sv, 0);
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gl_FragColor = texture2D (palette, vec2 (pix, 0.5), 0);
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}
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