quakeforge/ruamoko/qwaq/ui/group.r

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R
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#include <Array.h>
#include "ui/event.h"
#include "ui/draw.h"
#include "ui/garray.h"
#include "ui/group.h"
#include "ui/view.h"
@implementation Group
+(Group *)withContext:(id<TextContext>)context owner:(View *)owner
{
return [[[self alloc] initWithContext:context owner:owner] autorelease];
}
-initWithContext: (id<TextContext>) context owner: (View *) owner
{
if (!(self = [super init])) {
return nil;
}
self.owner = owner;
self.context = context;
focused = -1;
views = [[Array array] retain];
return self;
}
-(void)dealloc
{
[views release];
[super dealloc];
}
-(id<TextContext>)context
{
return context;
}
-setContext: (id<TextContext>) context
{
self.context = context;
[views makeObjectsPerformSelector:@selector(setContext:)
withObject:context];
return self;
}
-insert: (View *) view
{
[views addObject: view];
[view setOwner: self];
[view setContext: context];
return self;
}
-insertDrawn: (View *) view
{
[self insert: view];
[view draw];
return self;
}
-insertSelected: (View *) view
{
[self insertDrawn: view];
[self selectView: view];
return self;
}
-remove: (View *) view
{
int index = [views indexOfObject: view];
if (index != NotFound) {
if (focused == index) {
[self selectPrev];
if (focused == index) {
focused = -1;
}
} else if (focused > index) {
focused--;
}
[views removeObjectAtIndex: index];
if (mouse_within == view) {
mouse_within = nil;
}
if (mouse_grabbed == view) {
[self releaseMouse];
}
}
return self;
}
static int
makeFirst (Group *self, int viewIndex)
{
View *view = [self.views objectAtIndex: viewIndex];
// add before remove to avoid freeing view
[self.views addObject: view];
[self.views removeObjectAtIndex: viewIndex];
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[view raise];
return [self.views count] - 1;
}
static int
trySetFocus (Group *self, int viewIndex)
{
View *view = [self.views objectAtIndex:viewIndex];
if (([view state] & (sfDrawn | sfDisabled)) == sfDrawn
&& [view options] & ofCanFocus) {
if (!self.owner || ([self.owner state] & sfInFocus)) {
if (self.focused >= 0) {
[[self.views objectAtIndex: self.focused] loseFocus];
}
self.focused = viewIndex;
if ([view options] & ofMakeFirst) {
self.focused = makeFirst (self, viewIndex);
}
[view takeFocus];
} else {
self.focused = viewIndex;
}
return 1;
}
return 0;
}
-takeFocus
{
if (focused >= 0) {
[[views objectAtIndex:focused] takeFocus];
}
return self;
}
-loseFocus
{
if (focused >= 0) {
[[views objectAtIndex:focused] loseFocus];
}
return self;
}
-selectNext
{
for (int i = focused + 1; i < [views count]; i++) {
if (trySetFocus (self, i)) {
return self;
}
}
// hit end, start again at the beginning
for (int i = 0; i < focused; i++) {
if (trySetFocus (self, i)) {
return self;
}
}
// did not find another view that can be focused
return self;
}
-selectPrev
{
for (int i = focused - 1; i >= 0; i--) {
if (trySetFocus (self, i)) {
return self;
}
}
// hit end, start again at the beginning
for (int i = [views count] - 1; i > focused; i++) {
if (trySetFocus (self, i)) {
return self;
}
}
// did not find another view that can be focused
return self;
}
-selectView:(View *)view
{
int index = [views indexOfObject: view];
if (index != NotFound) {
trySetFocus (self, index);
}
return self;
}
-(Rect) rect
{
if (owner) {
return [owner rect];
}
return {[self origin], [self size]};
}
-(Point) origin
{
if (owner) {
return [owner origin];
}
return {0, 0};
}
-(Extent) size
{
if (owner) {
return [owner size];
}
return [context size];
}
static BOOL
not_dont_draw (id aView, void *aGroup)
{
View *view = aView;
Group *group = (Group *) aGroup;
return !([view options] & ofDontDraw);
}
-draw
{
[views makeObjectsPerformSelector: @selector(draw)
if: not_dont_draw
with: self];
return self;
}
-redraw
{
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if (owner) {
[owner redraw];
} else {
[self draw];
if (__obj_responds_to (context, @selector(refresh))) {
[(id)context refresh];
}
}
return self;
}
-resize: (Extent) delta
{
for (int i = [views count]; i-- > 0; ) {
[[views objectAtIndex: i] grow: delta];
}
return self;
}
static View *
find_mouse_view(Group *group, Point pos)
{
for (int i = [group.views count]; i--; ) {
View *v = [group.views objectAtIndex: i];
if ([v containsPoint: pos]) {
return v;
}
}
return nil;
}
static void
handlePositionalEvent (qwaq_event_t *event, View *view)
{
Point pos = [view origin];
int options = [view options];
if (options & ofRelativeEvents) {
event.mouse.x -= pos.x;
event.mouse.y -= pos.y;
}
[view handleEvent: event];
if (options & ofRelativeEvents) {
event.mouse.x += pos.x;
event.mouse.y += pos.y;
}
}
-handleEvent: (qwaq_event_t *) event
{
if (event.what & qe_focused) {
if (focused >= 0) {
[[views objectAtIndex:focused] handleEvent: event];
}
} else if (event.what & qe_positional) {
if (mouse_grabbed) {
handlePositionalEvent (event, mouse_grabbed);
} else {
Point pos = {event.mouse.x, event.mouse.y};
View *mouse_view = find_mouse_view (self, pos);
if (mouse_within != mouse_view) {
[mouse_within onMouseLeave: pos];
[mouse_view onMouseEnter: pos];
mouse_within = mouse_view;
}
if (mouse_within) {
handlePositionalEvent (event, mouse_within);
}
}
} else {
// broadcast
[views makeObjectsPerformSelector: @selector(draw) withObject: event];
}
return self;
}
-(void) grabMouse
{
mouse_grabbed = mouse_within;
[owner grabMouse];
}
-(void) releaseMouse
{
mouse_grabbed = nil;
[owner releaseMouse];
}
@end