quakeforge/ruamoko/qwaq/qwaq-group.r

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#include <Array.h>
#include "event.h"
#include "qwaq-group.h"
@implementation Array (Group)
- (void) makeObjectsPerformSelector: (SEL)selector
if: (condition_func)condition
with: (void *)data
{
for (int i = 0; i < [self count]; i++) {
if (condition (_objs[i], data)) {
[_objs[i] performSelector: selector];
}
}
}
- (void) makeObjectsPerformSelector: (SEL)selector
withObject: (void *)anObject
if: (condition_func2)condition
with: (void *)data
{
for (int i = 0; i < [self count]; i++) {
if (condition (_objs[i], anObject, data)) {
[_objs[i] performSelector: selector withObject: anObject];
}
}
}
- (void) makeReversedObjectsPerformSelector: (SEL)selector
{
for (int i = [self count]; i-->0; ) {
[_objs[i] performSelector: selector];
}
}
- (void) makeReversedObjectsPerformSelector: (SEL)selector
withObject: (void *)anObject
{
for (int i = [self count]; i-->0; ) {
[_objs[i] performSelector: selector withObject: anObject];
}
}
- (void) makeReversedObjectsPerformSelector: (SEL)selector
if: (condition_func)condition
with: (void *)data
{
for (int i = [self count]; i-->0; ) {
if (condition (_objs[i], data)) {
[_objs[i] performSelector: selector];
}
}
}
- (void) makeReversedObjectsPerformSelector: (SEL)selector
withObject: (void *)anObject
if: (condition_func2)condition
with: (void *)data
{
for (int i = [self count]; i-->0; ) {
if (condition (_objs[i], anObject, data)) {
[_objs[i] performSelector: selector withObject: anObject];
}
}
}
@end
@implementation Group
-init
{
if (!(self = [super init])) {
return nil;
}
views = [[Array array] retain];
return self;
}
-initWithRect: (Rect) rect
{
if (!(self = [super initWithRect: rect])) {
return nil;
}
views = [[Array array] retain];
return self;
}
-(void)dealloc
{
[views release];
}
-insert: (View *) view
{
[views insertObject: view atIndex: 0];
return self;
}
-remove: (View *) view
{
int index = [views indexOfObject: view];
if (index != NotFound) {
if (focused == index) {
focused = -1;
} else if (focused > index) {
focused--;
}
[views removeObjectAtIndex: index];
}
return self;
}
-draw
{
[views makeObjectsPerformSelector: @selector(draw)];
return self;
}
-handleEvent: (qwaq_event_t *) event
{
[super handleEvent: event];
if (event.what & qe_focused) {
if (focused >= 0) {
[[views objectAtIndex:focused] handleEvent: event];
}
} else if (event.what & qe_positional) {
} else {
// broadcast
[views makeObjectsPerformSelector: @selector(draw) withObject: event];
}
return self;
}
@end