quakeforge/nq/source/sw_view.c

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/*
view.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "compat.h"
#include "view.h"
#include "vid.h"
#include "console.h"
#include "host.h"
#include "client.h"
#include "draw.h"
/*
V_UpdatePalette
*/
void
V_UpdatePalette (void)
{
int i, j;
qboolean new;
byte *basepal, *newpal;
byte pal[768];
int r,g,b;
qboolean force;
V_CalcPowerupCshift ();
new = false;
for (i=0 ; i<NUM_CSHIFTS ; i++)
{
if (cl.cshifts[i].percent != cl.prev_cshifts[i].percent)
{
new = true;
cl.prev_cshifts[i].percent = cl.cshifts[i].percent;
}
for (j=0 ; j<3 ; j++)
if (cl.cshifts[i].destcolor[j] != cl.prev_cshifts[i].destcolor[j])
{
new = true;
cl.prev_cshifts[i].destcolor[j] = cl.cshifts[i].destcolor[j];
}
}
// drop the damage value
cl.cshifts[CSHIFT_DAMAGE].percent -= host_frametime*150;
if (cl.cshifts[CSHIFT_DAMAGE].percent <= 0)
cl.cshifts[CSHIFT_DAMAGE].percent = 0;
// drop the bonus value
cl.cshifts[CSHIFT_BONUS].percent -= host_frametime*100;
if (cl.cshifts[CSHIFT_BONUS].percent <= 0)
cl.cshifts[CSHIFT_BONUS].percent = 0;
force = V_CheckGamma ();
if (!new && !force)
return;
basepal = host_basepal;
newpal = pal;
for (i=0 ; i<256 ; i++)
{
r = basepal[0];
g = basepal[1];
b = basepal[2];
basepal += 3;
for (j=0 ; j<NUM_CSHIFTS ; j++)
{
r += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[0]-r))>>8;
g += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[1]-g))>>8;
b += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[2]-b))>>8;
}
newpal[0] = gammatable[r];
newpal[1] = gammatable[g];
newpal[2] = gammatable[b];
newpal += 3;
}
VID_ShiftPalette (pal);
}
/*
==================
V_RenderView
The player's clipping box goes from (-16 -16 -24) to (16 16 32) from
the entity origin, so any view position inside that will be valid
==================
*/
extern vrect_t scr_vrect;
void V_RenderView (void)
{
if (con_forcedup)
return;
// don't allow cheats in multiplayer
if (cl.maxclients > 1)
{
Cvar_Set(scr_ofsx, "0");
Cvar_Set(scr_ofsy, "0");
Cvar_Set(scr_ofsz, "0");
}
if (cl.intermission)
{ // intermission / finale rendering
V_CalcIntermissionRefdef ();
}
else
{
if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ )
V_CalcRefdef ();
}
R_PushDlights (vec3_origin);
R_RenderView ();
if (crosshair->int_val)
Draw_Crosshair();
}
void
BuildGammaTable (float b, float c)
{
int i, j;
int inf = 0;
if ((b == 1.0) && (c == 1.0)) {
for (i = 0; i < 256; i++)
gammatable[i] = i;
return;
}
for (i=0 ; i<256 ; i++) {
if (!(i == 128)) {
if (i < 128) {
j = i + (int) ((128 - i) * (1 - c));
} else {
j = i + (int) ((i - 128) * (1 - c));
}
} else {
j = i;
}
inf = (j * b); // gamma is brightness now, and positive
inf = bound(0, inf, 255);
gammatable[i] = inf;
}
}