/* view.c @description@ Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA $Id$ */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "compat.h" #include "view.h" #include "vid.h" #include "console.h" #include "host.h" #include "client.h" #include "draw.h" /* V_UpdatePalette */ void V_UpdatePalette (void) { int i, j; qboolean new; byte *basepal, *newpal; byte pal[768]; int r,g,b; qboolean force; V_CalcPowerupCshift (); new = false; for (i=0 ; i>8; g += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[1]-g))>>8; b += (cl.cshifts[j].percent*(cl.cshifts[j].destcolor[2]-b))>>8; } newpal[0] = gammatable[r]; newpal[1] = gammatable[g]; newpal[2] = gammatable[b]; newpal += 3; } VID_ShiftPalette (pal); } /* ================== V_RenderView The player's clipping box goes from (-16 -16 -24) to (16 16 32) from the entity origin, so any view position inside that will be valid ================== */ extern vrect_t scr_vrect; void V_RenderView (void) { if (con_forcedup) return; // don't allow cheats in multiplayer if (cl.maxclients > 1) { Cvar_Set(scr_ofsx, "0"); Cvar_Set(scr_ofsy, "0"); Cvar_Set(scr_ofsz, "0"); } if (cl.intermission) { // intermission / finale rendering V_CalcIntermissionRefdef (); } else { if (!cl.paused /* && (sv.maxclients > 1 || key_dest == key_game) */ ) V_CalcRefdef (); } R_PushDlights (vec3_origin); R_RenderView (); if (crosshair->int_val) Draw_Crosshair(); } void BuildGammaTable (float b, float c) { int i, j; int inf = 0; if ((b == 1.0) && (c == 1.0)) { for (i = 0; i < 256; i++) gammatable[i] = i; return; } for (i=0 ; i<256 ; i++) { if (!(i == 128)) { if (i < 128) { j = i + (int) ((128 - i) * (1 - c)); } else { j = i + (int) ((i - 128) * (1 - c)); } } else { j = i; } inf = (j * b); // gamma is brightness now, and positive inf = bound(0, inf, 255); gammatable[i] = inf; } }