quakeforge/qw/source/cl_skin.c

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/*
skin.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/msg.h"
#include "QF/screen.h"
#include "QF/va.h"
#include "cl_parse.h"
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#include "cl_skin.h"
#include "client.h"
#include "host.h"
cvar_t *noskins; //XXX FIXME
cvar_t *skin;
cvar_t *topcolor;
cvar_t *bottomcolor;
char allskins[128];
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void
Skin_NextDownload (void)
{
player_info_t *sc;
int i;
if (cls.downloadnumber == 0) {
Con_Printf ("Checking skins...\n");
SCR_UpdateScreen (realtime);
}
cls.downloadtype = dl_skin;
for (; cls.downloadnumber != MAX_CLIENTS; cls.downloadnumber++) {
sc = &cl.players[cls.downloadnumber];
if (!sc->name[0])
continue;
Skin_Find (sc);
if (noskins->int_val) //XXX FIXME
continue;
if (!CL_CheckOrDownloadFile (va ("skins/%s.pcx", sc->skin->name)))
return; // started a download
}
cls.downloadtype = dl_none;
// now load them in for real
for (i = 0; i < MAX_CLIENTS; i++) {
sc = &cl.players[i];
if (!sc->name[0])
continue;
Skin_Find (sc);
Skin_Cache (sc->skin);
sc->skin = NULL;
}
if (cls.state != ca_active) { // get next signon phase
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va ("begin %i", cl.servercount));
Cache_Report (); // print remaining memory
}
}
/*
CL_Skins_f
Refind all skins, downloading if needed.
*/
void
CL_Skins_f (void)
{
Skin_Flush ();
cls.downloadnumber = 0;
cls.downloadtype = dl_skin;
Skin_NextDownload ();
}
/*
CL_AllSkins_f
Sets all skins to one specific one
*/
void
CL_AllSkins_f (void)
{
strcpy (allskins, Cmd_Argv (1));
CL_Skins_f ();
}
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void
CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
if (Cmd_Argc () == 1) {
Con_Printf ("\"color\" is \"%s %s\"\n",
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor"));
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc () == 2)
top = bottom = atoi (Cmd_Argv (1));
else {
top = atoi (Cmd_Argv (1));
bottom = atoi (Cmd_Argv (2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
snprintf (num, sizeof (num), "%i", top);
Cvar_Set (topcolor, num);
snprintf (num, sizeof (num), "%i", bottom);
Cvar_Set (bottomcolor, num);
}
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void
CL_Skin_Init (void)
{
Skin_Init ();
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Cmd_AddCommand ("skins", CL_Skins_f, "Download all skins that are "
"currently in use");
Cmd_AddCommand ("allskins", CL_AllSkins_f, "Force all player skins to "
"one skin");
Cmd_AddCommand ("color", CL_Color_f, "The pant and shirt color (color "
"shirt pants) Note that if only shirt color is given, "
"pants will match");
}
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void
CL_Skin_Init_Cvars (void)
{
Skin_Init_Cvars ();
noskins = Cvar_Get ("noskins", "0", CVAR_NONE, NULL, //XXX FIXME
"set to 1 to not download new skins");
skin = Cvar_Get ("skin", "", CVAR_ARCHIVE | CVAR_USERINFO, Cvar_Info,
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"Players skin");
topcolor = Cvar_Get ("topcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
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Cvar_Info, "Players color on top");
bottomcolor = Cvar_Get ("bottomcolor", "0", CVAR_ARCHIVE | CVAR_USERINFO,
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Cvar_Info, "Players color on bottom");
}
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void
CL_NewTranslation (int slot)
{
player_info_t *player;
char s[512];
if (slot > MAX_CLIENTS)
Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
if (!player->name[0])
return;
strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
COM_StripExtension (s, s);
if (player->skin && !strequal (s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
Skin_Set_Translate (player->topcolor, player->bottomcolor,
player->translations);
if (!player->skin)
Skin_Find (player);
Skin_Do_Translation (player->skin, slot);
}
}