quakeforge/ruamoko/scheme/Machine.h

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#ifndef __Machine_h
#define __Machine_h
#include "Symbol.h"
#include "CompiledCode.h"
#include "Frame.h"
#include "Continuation.h"
#include "hash.h"
#include "state.h"
@interface Machine: SchemeObject
{
state_t state;
SchemeObject []value;
hashtab_t globals;
SchemeObject []all_globals;
}
- (void) loadCode: (CompiledCode []) code;
- (SchemeObject []) run;
- (void) addGlobal: (Symbol []) sym value: (SchemeObject []) val;
- (void) environment: (Frame []) e;
- (void) continuation: (Continuation []) c;
- (Continuation []) continuation;
- (void) value: (SchemeObject []) o;
- (SchemeObject []) stack;
- (void) stack: (SchemeObject []) o;
- (state_t []) state;
- (void) state: (state_t []) st;
- (void) reset;
- (void) procedure: (Procedure []) pr;
@end
#endif //__Machine_h