quakeforge/ruamoko/cl_menu/options_util.h

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#ifndef __options_util_h
#define __options_util_h
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#include "gui/Group.h"
@class Text;
@class Slider;
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@interface CvarObject : Object
{
string name;
}
-(id)initWithCvar:(string)cvname;
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@end
@interface CvarToggle : CvarObject
-(void)toggle;
-(BOOL)value;
@end
@interface MouseToggle : CvarObject
@end
@interface RunToggle : CvarObject
@end
@interface CvarToggleView : Group
{
Text title;
Text value;
CvarToggle toggle;
}
-(id)initWithBounds:(Rect)aRect title:(string)_title :(CvarToggle)_toggle;
-(void)toggle;
@end
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@interface CvarColor : CvarObject
-(void)next;
-(void)prev;
-(integer)value;
@end
@interface CvarColorView : View
{
CvarColor color;
}
-(id)initWithBounds:(Rect)aRect :(CvarColor)_color;
-(void)next;
-(void)prev;
@end
@interface CvarRange : CvarObject
{
float min, max, step;
}
-(id)initWithCvar:(string)cvname min:(float)_min max:(float)_max step:(float)_step;
-(void)inc;
-(void)dec;
-(float)value;
-(integer)percentage;
@end
@interface CvarRangeView : Group
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{
Text title;
Text value;
Slider slider;
CvarRange range;
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}
-(id)initWithBounds:(Rect)aRect title:(string)_title sliderWidth:(integer)width :(CvarRange)_range;
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-(void)inc;
-(void)dec;
@end
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@interface CrosshairCvar : CvarObject
-(void) next;
-(integer) crosshair;
@end
@interface CrosshairView : View
{
CrosshairCvar crosshair;
}
-(id)initWithBounds:(Rect)aRect :(CrosshairCvar)_crosshair;
-(void) next;
@end
@extern void (integer x, integer y) opt_cursor;
@extern void (integer x, integer y, integer spacing, string spacechar, string label, string valstr) draw_item;
@extern void (integer x, integer y, integer spacing, string label, string valstr) draw_val_item;
@extern integer (float min, float max, float val) to_percentage;
@extern float (float min, float max, float step, float val, integer cntflag) min_max_cnt;
#endif//__options_util_h