quakeforge/ruamoko/game/GameEntity.r

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#include "GameEntity.h"
.vector angles;
.float modelindex;
.float movetype;
.string model;
.float frame;
.float colormap;
.vector mins;
.vector maxs;
.vector velocity;
.vector origin;
.float flags;
.vector v_angle;
@implementation GameEntity
- (BOOL) takeDamage: weapon :inflictor :attacker : (float)damage
{
return NO;
}
@end