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https://git.code.sf.net/p/quake/quakeforge
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22 lines
316 B
R
22 lines
316 B
R
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#include "gameent.h"
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.vector angles;
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.float modelindex;
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.float movetype;
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.string model;
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.float frame;
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.float colormap;
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.vector mins;
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.vector maxs;
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.vector velocity;
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.vector origin;
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.float flags;
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.vector v_angle;
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@implementation GameEntity
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-(BOOL)takeDamage:weapon :inflictor :attacker :damage
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{
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return NO;
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}
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@end
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