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https://git.code.sf.net/p/quake/quakeforge
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13 lines
246 B
GLSL
13 lines
246 B
GLSL
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#version 450
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#extension GL_GOOGLE_include_directive : enable
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layout (set = 3, binding = 0) uniform sampler2DArrayShadow shadow_map[32];
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float
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shadow (uint map_id, uint layer, uint mat_id, vec3 pos)
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{
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return 1;
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}
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#include "lighting_main.finc"
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