quakeforge/libs/video
Bill Currie a626dc7ca8 [vulkan] Split the lighting pass into per-type passes
This takes care of the type punning issue by each pass using the correct
sampler type with the correct view types bound. Also, point light and
spot light shadow maps are now guaranteed to be separated (it was just
luck that they were before) and spot light maps may be significantly
smaller as their cone angle is taken into account. Lighting is quite
borked, but at least the engine is running again.
2023-08-02 19:34:26 +09:00
..
renderer [vulkan] Split the lighting pass into per-type passes 2023-08-02 19:34:26 +09:00
targets [vid] Ensure window size gets sent after init 2023-07-14 11:57:36 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00