mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-22 17:01:12 +00:00
a626dc7ca8
This takes care of the type punning issue by each pass using the correct sampler type with the correct view types bound. Also, point light and spot light shadow maps are now guaranteed to be separated (it was just luck that they were before) and spot light maps may be significantly smaller as their cone angle is taken into account. Lighting is quite borked, but at least the engine is running again. |
||
---|---|---|
.. | ||
renderer | ||
targets | ||
Makemodule.am |