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quakeforge/libs/video/renderer/vulkan/shader/lighting_cascade.frag

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#version 450
#extension GL_GOOGLE_include_directive : enable
#include "lighting.h"
layout (set = 3, binding = 0) uniform sampler2DArrayShadow shadow_map[32];
float
shadow (uint map_id, uint layer, uint mat_id, vec3 pos, vec3 lpos)
{
return 1;
}
#include "lighting_main.finc"