quakeforge/libs/audio/targets/Makefile.am

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INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES = libQFsound.la
libQFsound_la_LDFLAGS = -version-info 1:0:0 $(CD_LIBS)
#if ASM_ARCH
sound_ASM= snd_mixa.S
#endif
#
# ... Audio targets
#
common_sound_files= snd_common.c snd_dma.c snd_mem.c snd_mix.c
if SNDTYPE_SDL
libQFsound_la_SOURCES= $(common_sound_files) snd_sdl.c $(sound_ASM)
endif
if SNDTYPE_ALSA_0_5
libQFsound_la_SOURCES= $(common_sound_files) snd_alsa_0_5.c $(sound_ASM)
endif
if SNDTYPE_ALSA_0_9
libQFsound_la_SOURCES= $(common_sound_files) snd_alsa_0_9.c $(sound_ASM)
endif
# No idea what this is. it's in configure.in though...
#if SNDTYPE_MME
#libQFsound_la_SOURCES= $(common_sound_files) snd_mme.c $(sound_ASM)
#endif
if SNDTYPE_OSS
libQFsound_la_SOURCES= $(common_sound_files) snd_oss.c $(sound_ASM)
endif
if SNDTYPE_SGI
libQFsound_la_SOURCES= $(common_sound_files) snd_sgi.c $(sound_ASM)
endif
if SNDTYPE_SUN
libQFsound_la_SOURCES= $(common_sound_files) snd_sun.c $(sound_ASM)
endif
if SNDTYPE_WIN32
libQFsound_la_SOURCES= $(common_sound_files) snd_win.c $(sound_ASM)
endif
if SNDTYPE_NULL
libQFsound_la_SOURCES= snd_common.c snd_null.c
endif
LIBLIST = libQFsound.la @LIBRARY_SEARCH_PATH@