quakeforge/libs/gamecode/pr_opcode.c

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/*
pr_opcode.c
Ruamoko instruction set opcode tables.
Copyright (C) 2022 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2022/1/4
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/progs.h"
VISIBLE const pr_ushort_t pr_type_size[ev_type_count] = {
1, // ev_void
1, // ev_string
1, // ev_float
3, // ev_vector
1, // ev_entity
1, // ev_field
1, // ev_func
1, // ev_pointer
4, // ev_quat
1, // ev_integer
1, // ev_uinteger
0, // ev_short value in opcode
2, // ev_double
2, // ev_long
2, // ev_ulong
0, // ev_invalid not a valid/simple type
};
#define EV_TYPE(type) #type,
VISIBLE const char * const pr_type_name[ev_type_count] = {
#include "QF/progs/pr_type_names.h"
"invalid",
};
const opcode_t pr_opcodes[512] = {
#include "libs/gamecode/pr_opcode.cinc"
};
const opcode_t *
PR_Opcode (pr_ushort_t opcode)
{
opcode &= OP_MASK;
return &pr_opcodes[opcode];
}