/* pr_opcode.c Ruamoko instruction set opcode tables. Copyright (C) 2022 Bill Currie Author: Bill Currie Date: 2022/1/4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #include "QF/progs.h" VISIBLE const pr_ushort_t pr_type_size[ev_type_count] = { 1, // ev_void 1, // ev_string 1, // ev_float 3, // ev_vector 1, // ev_entity 1, // ev_field 1, // ev_func 1, // ev_pointer 4, // ev_quat 1, // ev_integer 1, // ev_uinteger 0, // ev_short value in opcode 2, // ev_double 2, // ev_long 2, // ev_ulong 0, // ev_invalid not a valid/simple type }; #define EV_TYPE(type) #type, VISIBLE const char * const pr_type_name[ev_type_count] = { #include "QF/progs/pr_type_names.h" "invalid", }; const opcode_t pr_opcodes[512] = { #include "libs/gamecode/pr_opcode.cinc" }; const opcode_t * PR_Opcode (pr_ushort_t opcode) { opcode &= OP_MASK; return &pr_opcodes[opcode]; }