quakeforge/qw/source/r_cvar.c

323 lines
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C
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#include "QF/cvar.h"
extern cvar_t *gl_sky_divide; // FIXME
extern void R_ForceLightUpdate (void);
cvar_t *cl_crossx;
cvar_t *cl_crossy;
cvar_t *cl_verstring;
cvar_t *crosshair;
cvar_t *crosshaircolor;
cvar_t *d_mipcap;
cvar_t *d_mipscale;
cvar_t *d_subdiv16;
cvar_t *gl_affinemodels;
cvar_t *gl_clear;
cvar_t *gl_conalpha;
cvar_t *gl_conspin;
cvar_t *gl_constretch;
cvar_t *gl_dlight_lightmap;
cvar_t *gl_dlight_polyblend;
cvar_t *gl_dlight_smooth;
cvar_t *gl_fb_bmodels;
cvar_t *gl_fb_models;
cvar_t *gl_fires;
cvar_t *gl_keeptjunctions;
cvar_t *gl_lerp_anim;
cvar_t *gl_lightmap_components;
cvar_t *gl_lightmode;
cvar_t *gl_max_size;
cvar_t *gl_nocolors;
cvar_t *gl_picmip;
cvar_t *gl_playermip;
cvar_t *gl_sky_clip;
cvar_t *gl_skymultipass;
cvar_t *gl_triplebuffer;
cvar_t *r_aliasstats;
cvar_t *r_aliastransadj;
cvar_t *r_aliastransbase;
cvar_t *r_ambient;
cvar_t *r_clearcolor;
cvar_t *r_drawentities;
cvar_t *r_drawflat;
cvar_t *r_draworder;
cvar_t *r_drawviewmodel;
cvar_t *r_dspeeds;
cvar_t *r_dynamic;
cvar_t *r_graphheight;
cvar_t *r_maxedges;
cvar_t *r_maxsurfs;
cvar_t *r_netgraph;
cvar_t *r_netgraph_alpha;
cvar_t *r_netgraph_box;
cvar_t *r_norefresh;
cvar_t *r_novis;
cvar_t *r_numedges;
cvar_t *r_numsurfs;
cvar_t *r_particles;
cvar_t *r_reportedgeout;
cvar_t *r_reportsurfout;
cvar_t *r_shadows;
cvar_t *r_skyname;
cvar_t *r_speeds;
cvar_t *r_timegraph;
cvar_t *r_wateralpha;
cvar_t *r_waterripple;
cvar_t *r_waterwarp;
cvar_t *r_zgraph;
cvar_t *scr_centertime;
cvar_t *scr_consize;
cvar_t *scr_conspeed;
cvar_t *scr_fov;
cvar_t *scr_printspeed;
cvar_t *scr_showpause;
cvar_t *scr_showram;
cvar_t *scr_showturtle;
cvar_t *scr_viewsize;
unsigned char lighthalf_v[3];
qboolean lighthalf;
void
gl_lightmode_callback (cvar_t *cvar)
{
if (cvar->int_val) {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
lighthalf = 1;
} else {
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
lighthalf = 0;
}
R_ForceLightUpdate ();
}
void
R_Init_Cvars (void)
{
cl_crossx =
Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, NULL,
"Sets the position of the crosshair on the X-axis.");
cl_crossy =
Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, NULL,
"Sets the position of the crosshair on the Y-axis.");
cl_verstring =
Cvar_Get ("cl_verstring", PROGRAM " " VERSION, CVAR_NONE, NULL,
"Client version string");
crosshair =
Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, NULL,
"Crosshair type. 0 off, 1 old without color, 2 new with colors");
crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, NULL,
"Color of the new crosshair");
d_mipcap = Cvar_Get ("d_mipcap", "0", CVAR_NONE, NULL,
"Detail level. 0 is highest, 3 is lowest.");
d_mipscale =
Cvar_Get ("d_mipscale", "1", CVAR_NONE, NULL,
"Detail level of objects. 0 is highest, 3 is lowest.");
d_subdiv16 =
Cvar_Get ("d_subdiv16", "1", CVAR_NONE, NULL,
"Set to enable extreme perspective correction");
gl_affinemodels =
Cvar_Get ("gl_affinemodels", "0", CVAR_ARCHIVE, NULL,
"Makes texture rendering quality better if set to 1");
gl_clear = Cvar_Get ("gl_clear", "0", CVAR_NONE, NULL,
"Set to 1 to make background black. Useful for removing HOM effect");
gl_conalpha = Cvar_Get ("gl_conalpha", "0.6", CVAR_ARCHIVE, NULL,
"alpha value for the console background");
gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_ARCHIVE, NULL,
"speed at which the console spins");
gl_constretch = Cvar_Get ("gl_constretch", "0", CVAR_ARCHIVE, NULL,
"whether slide the console or stretch it");
gl_dlight_lightmap =
Cvar_Get ("gl_dlight_lightmap", "1", CVAR_ARCHIVE, NULL,
"Set to 1 for high quality dynamic lighting.");
gl_dlight_polyblend =
Cvar_Get ("gl_dlight_polyblend", "0", CVAR_ARCHIVE, NULL,
"Set to 1 to use a dynamic light effect faster on GL");
gl_dlight_smooth =
Cvar_Get ("gl_dlight_smooth", "1", CVAR_ARCHIVE, NULL,
"Smooth dynamic vertex lighting");
gl_fb_bmodels =
Cvar_Get ("gl_fb_bmodels", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for bmodels");
gl_fb_models =
Cvar_Get ("gl_fb_models", "1", CVAR_ARCHIVE, NULL,
"Toggles fullbright color support for models");
gl_fires =
Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL,
"Toggles lavaball and rocket fireballs");
gl_keeptjunctions =
Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL,
"Set to 0 to turn off colinear vertexes upon level load");
gl_lerp_anim =
Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL,
"Toggles model animation interpolation");
gl_lightmap_components =
Cvar_Get ("gl_lightmap_components", "4", CVAR_ROM, NULL,
"Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA.");
gl_lightmode =
Cvar_Get ("gl_lightmode", "1", CVAR_ARCHIVE, gl_lightmode_callback,
"Lighting mode (0 = GLQuake style, 1 = new style)");
gl_max_size = Cvar_Get ("gl_max_size", "1024", CVAR_NONE, NULL,
"Texture dimension");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
"Set to 1, turns off all player colors");
gl_picmip =
Cvar_Get ("gl_picmip", "0", CVAR_NONE, NULL,
"Dimensions of displayed textures. 0 is normal, 1 is half, 2 is 1/4");
gl_playermip =
Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL,
"Detail of player skins. 0 best, 4 worst.");
gl_sky_clip =
Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL,
"controls whether sky is drawn first (0) or later (1)");
gl_sky_divide =
Cvar_Get ("gl_sky_divide", "1", CVAR_ARCHIVE, NULL,
"subdivide sky polys");
gl_skymultipass =
Cvar_Get ("gl_skymultipass", "1", CVAR_ARCHIVE, NULL,
"controls whether the skydome is single or double pass");
gl_triplebuffer =
Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
"Set to 1 by default. Fixes status bar flicker on some hardware");
r_aliasstats =
Cvar_Get ("r_polymodelstats", "0", CVAR_NONE, NULL,
"Toggles the displays of number of polygon models current being viewed");
r_aliastransadj =
Cvar_Get ("r_aliastransadj", "100", CVAR_NONE, NULL,
"Determines how much of an alias model is clipped away and how much is viewable.");
r_aliastransbase =
Cvar_Get ("r_aliastransbase", "200", CVAR_NONE, NULL,
"Determines how much of an alias model is clipped away and how much is viewable");
r_ambient =
Cvar_Get ("r_ambient", "0", CVAR_NONE, NULL,
"Determines the ambient lighting for a level");
r_clearcolor =
Cvar_Get ("r_clearcolor", "2", CVAR_NONE, NULL,
"This sets the color for areas outside of the current map");
r_drawentities =
Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
"Toggles drawing of entities (almost everything but the world)");
r_drawentities =
Cvar_Get ("r_drawentities", "1", CVAR_NONE, NULL,
"Toggles the drawing of entities.");
r_drawflat =
Cvar_Get ("r_drawflat", "0", CVAR_NONE, NULL,
"Toggles the drawing of textures");
r_draworder =
Cvar_Get ("r_draworder", "0", CVAR_NONE, NULL, "Toggles drawing order");
r_drawviewmodel =
Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
"Toggles drawing of view models (your weapons)");
r_drawviewmodel =
Cvar_Get ("r_drawviewmodel", "1", CVAR_ARCHIVE, NULL,
"Toggles the drawing of your weapon");
r_dspeeds =
Cvar_Get ("r_dspeeds", "0", CVAR_NONE, NULL,
"Toggles the display of drawing speed information");
r_dynamic =
Cvar_Get ("r_dynamic", "1", CVAR_NONE, NULL,
"Set to 0 to disable lightmap changes");
r_graphheight =
Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
"Set the number of lines displayed in the various graphs");
r_maxedges =
Cvar_Get ("r_maxedges", "0", CVAR_NONE, NULL,
"Sets the maximum number of surfaces");
r_maxsurfs =
Cvar_Get ("r_maxsurfs", "0", CVAR_NONE, NULL,
"Sets the maximum number of surfaces");
r_netgraph =
Cvar_Get ("r_netgraph", "0", CVAR_ARCHIVE, NULL, "Graph network stats");
r_netgraph =
Cvar_Get ("r_netgraph", "0", CVAR_NONE, NULL,
"Toggle the display of a graph showing network performance");
r_netgraph_alpha =
Cvar_Get ("r_netgraph_alpha", "0.5", CVAR_ARCHIVE, NULL,
"Net graph translucency");
r_netgraph_box =
Cvar_Get ("r_netgraph_box", "1", CVAR_ARCHIVE, NULL,
"Draw box around net graph");
r_norefresh =
Cvar_Get ("r_norefresh", "0", CVAR_NONE, NULL,
"Set to 1 to disable display refresh");
r_novis =
Cvar_Get ("r_novis", "0", CVAR_NONE, NULL,
"Set to 1 to enable runtime visibility checking (SLOW)");
r_numedges =
Cvar_Get ("r_numedges", "0", CVAR_NONE, NULL,
"Toggles the displaying of number of edges currently being viewed");
r_numsurfs =
Cvar_Get ("r_numsurfs", "0", CVAR_NONE, NULL,
"Toggles the displaying of number of surfaces currently being viewed");
r_particles =
Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
"Toggles drawing of particles.");
r_particles =
Cvar_Get ("r_particles", "1", CVAR_ARCHIVE, NULL,
"whether or not to draw particles");
r_reportedgeout =
Cvar_Get ("r_reportedgeout", "0", CVAR_NONE, NULL,
"Toggle the display of how many edges where not displayed");
r_reportsurfout =
Cvar_Get ("r_reportsurfout", "0", CVAR_NONE, NULL,
"Toggle the display of how many surfaces where not displayed");
r_shadows =
Cvar_Get ("r_shadows", "0", CVAR_ARCHIVE, NULL,
"Set to 1 to enable shadows for entities");
r_skyname =
Cvar_Get ("r_skyname", "none", CVAR_NONE, NULL,
"name of the current skybox");
r_speeds =
Cvar_Get ("r_speeds", "0", CVAR_NONE, NULL,
"Display drawing time and statistics of what is being viewed");
r_timegraph =
Cvar_Get ("r_timegraph", "0", CVAR_NONE, NULL,
"Toggle the display of a performance graph");
r_wateralpha =
Cvar_Get ("r_wateralpha", "1", CVAR_NONE, NULL,
"Determine opacity of liquids. 1 = solid, 0 = transparent, otherwise translucent.");
r_waterripple =
Cvar_Get ("r_waterripple", "0", CVAR_NONE, NULL,
"Set to make liquids ripple, a good setting is 5");
r_waterwarp =
Cvar_Get ("r_waterwarp", "1", CVAR_NONE, NULL,
"Toggles whether surfaces are warped in a liquid.");
r_zgraph =
Cvar_Get ("r_zgraph", "0", CVAR_NONE, NULL,
"Toggle the graph that reports the changes of z-axis position");
scr_centertime =
Cvar_Get ("scr_centertime", "2", CVAR_NONE, NULL,
"How long in seconds screen hints are displayed");
scr_consize =
Cvar_Get ("scr_consize", "0.5", CVAR_ARCHIVE, NULL,
"fraction of the screen the console covers when down");
scr_conspeed =
Cvar_Get ("scr_conspeed", "300", CVAR_NONE, NULL,
"How quickly console scrolls up or down");
scr_fov =
Cvar_Get ("fov", "90", CVAR_NONE, NULL,
"Your point of view in degrees. Smaller than 90 zooms in.");
scr_printspeed =
Cvar_Get ("scr_printspeed", "8", CVAR_NONE, NULL,
"How fast the text is displayed at the end of the single player episodes");
scr_showpause =
Cvar_Get ("showpause", "1", CVAR_NONE, NULL,
"Toggles display of pause graphic");
scr_showram =
Cvar_Get ("showram", "1", CVAR_NONE, NULL,
"Show RAM icon if game is running low on memory");
scr_showturtle =
Cvar_Get ("showturtle", "0", CVAR_NONE, NULL,
"Show a turtle icon if your fps is slower than 10");
scr_viewsize =
Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, NULL,
"Set the screen size 30 minimum, 120 maximum");
}