quakeforge/tools/qfvis/source/flow.c

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/*
flow.c
PVS PHS generator tool
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <getopt.h>
#include <stdlib.h>
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#ifdef HAVE_IO_H
# include <io.h>
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <getopt.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "QF/bspfile.h"
#include "QF/cmd.h"
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#include "QF/mathlib.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
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#include "vis.h"
#include "options.h"
int c_chains;
int c_portalskip, c_leafskip;
int c_vistest, c_mighttest;
int c_leafsee, c_portalsee;
byte portalsee[MAX_PORTALS];
void
CheckStack (leaf_t *leaf, threaddata_t *thread)
{
pstack_t *p;
for (p = thread->pstack_head.next; p; p = p->next)
if (p->leaf == leaf)
fprintf (stderr, "CheckStack: leaf recursion");
}
/*
ClipToSeperators
Source, pass, and target are an ordering of portals.
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Generates seperating planes candidates by taking two points from source and
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one point from pass, and clips target by them.
If target is totally clipped away, that portal can not be seen through.
Normal clip keeps target on the same side as pass, which is correct if the
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order goes source, pass, target. If the order goes pass, source, target
then flipclip should be set.
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*/
winding_t *
ClipToSeperators (winding_t *source, winding_t *pass, winding_t *target,
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qboolean flipclip)
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{
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float d;
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int i, j, k, l;
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int counts[3];
qboolean fliptest;
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plane_t plane;
vec3_t v1, v2;
vec_t length;
// check all combinations
for (i = 0; i < source->numpoints; i++) {
l = (i + 1) % source->numpoints;
VectorSubtract (source->points[l], source->points[i], v1);
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// find a vertex of pass that makes a plane that puts all of the
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// vertexes of pass on the front side and all of the vertexes of
// source on the back side
for (j = 0; j < pass->numpoints; j++) {
VectorSubtract (pass->points[j], source->points[i], v2);
plane.normal[0] = v1[1] * v2[2] - v1[2] * v2[1];
plane.normal[1] = v1[2] * v2[0] - v1[0] * v2[2];
plane.normal[2] = v1[0] * v2[1] - v1[1] * v2[0];
// if points don't make a valid plane, skip it
length = plane.normal[0] * plane.normal[0] +
plane.normal[1] * plane.normal[1] +
plane.normal[2] * plane.normal[2];
if (length < ON_EPSILON)
continue;
length = 1 / sqrt (length);
plane.normal[0] *= length;
plane.normal[1] *= length;
plane.normal[2] *= length;
plane.dist = DotProduct (pass->points[j], plane.normal);
// find out which side of the generated seperating plane has the
// source portal
fliptest = false;
for (k = 0; k < source->numpoints; k++) {
if (k == i || k == l)
continue;
d = DotProduct (source->points[k], plane.normal) - plane.dist;
if (d < -ON_EPSILON) {
// source is on the negative side, so we want all
// pass and target on the positive side
fliptest = false;
break;
} else if (d > ON_EPSILON) {
// source is on the positive side, so we want all
// pass and target on the negative side
fliptest = true;
break;
}
}
if (k == source->numpoints)
continue; // planar with source portal
// flip the normal if the source portal is backwards
if (fliptest) {
VectorSubtract (vec3_origin, plane.normal, plane.normal);
plane.dist = -plane.dist;
}
// if all of the pass portal points are now on the positive side,
// this is the seperating plane
counts[0] = counts[1] = counts[2] = 0;
for (k = 0; k < pass->numpoints; k++) {
if (k == j)
continue;
d = DotProduct (pass->points[k], plane.normal) - plane.dist;
if (d < -ON_EPSILON)
break;
else if (d > ON_EPSILON)
counts[0]++;
else
counts[2]++;
}
if (k != pass->numpoints)
continue; // points on negative side, not a seperating plane
if (!counts[0]) {
continue; // planar with seperating plane
}
// flip the normal if we want the back side
if (flipclip) {
VectorSubtract (vec3_origin, plane.normal, plane.normal);
plane.dist = -plane.dist;
}
// clip target by the seperating plane
target = ClipWinding (target, &plane, false);
if (!target)
return NULL; // target is not visible
break; //XXX is this correct? big speedup
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}
}
return target;
}
/*
RecursiveLeafFlow
Flood fill through the leafs
If src_portal is NULL, this is the originating leaf
*/
void
RecursiveLeafFlow (int leafnum, threaddata_t *thread, pstack_t *prevstack)
{
int i, j;
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leaf_t *leaf;
long *test, *might, *vis;
qboolean more;
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pstack_t stack;
portal_t *p;
plane_t backplane;
winding_t *source, *target;
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c_chains++;
leaf = &leafs[leafnum];
CheckStack(leaf, thread);
// mark the leaf as visible
if (!(thread->leafvis[leafnum >> 3] & (1 << (leafnum & 7)))) {
thread->leafvis[leafnum >> 3] |= 1 << (leafnum & 7);
thread->base->numcansee++;
}
prevstack->next = &stack;
stack.next = NULL;
stack.leaf = leaf;
stack.portal = NULL;
stack.mightsee = malloc(bitbytes);
might = (long *) stack.mightsee;
vis = (long *) thread->leafvis;
// check all portals for flowing into other leafs
for (i = 0; i < leaf->numportals; i++) {
p = leaf->portals[i];
if (!(prevstack->mightsee[p->leaf >> 3] & (1 << (p->leaf & 7)))) {
c_leafskip++;
continue; // can't possibly see it
}
// if the portal can't see anything we haven't already seen, skip it
if (p->status == stat_done) {
c_vistest++;
test = (long *) p->visbits;
} else {
c_mighttest++;
test = (long *) p->mightsee;
}
more = false;
for (j = 0; j < bitlongs; j++) {
might[j] = ((long *) prevstack->mightsee)[j] & test[j];
if (might[j] & ~vis[j])
more = true;
}
if (!more) { // can't see anything new
c_portalskip++;
continue;
}
// get plane of portal, point normal into the neighbor leaf
stack.portalplane = p->plane;
VectorSubtract (vec3_origin, p->plane.normal, backplane.normal);
backplane.dist = -p->plane.dist;
if (_VectorCompare (prevstack->portalplane.normal, backplane.normal))
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continue; // can't go out a coplanar face
c_portalcheck++;
stack.portal = p;
stack.next = NULL;
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target = ClipWinding(p->winding, &thread->pstack_head.portalplane,
false);
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if (!target)
continue;
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if (!prevstack->pass) {
// the second leaf can only be blocked if coplanar
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stack.source = prevstack->source;
stack.pass = target;
RecursiveLeafFlow (p->leaf, thread, &stack);
FreeWinding (target);
continue;
}
target = ClipWinding (target, &prevstack->portalplane, false);
if (!target)
continue;
source = CopyWinding (prevstack->source);
source = ClipWinding (source, &backplane, false);
if (!source) {
FreeWinding (target);
continue;
}
c_portaltest++;
if (options.level > 0) {
target = ClipToSeperators (source, prevstack->pass, target, false);
if (!target) {
FreeWinding (source);
continue;
}
}
if (options.level > 1) {
target = ClipToSeperators (prevstack->pass, source, target, true);
if (!target) {
FreeWinding (source);
continue;
}
}
if (options.level > 2) {
source = ClipToSeperators (target, prevstack->pass, source, false);
if (!source) {
FreeWinding (target);
continue;
}
}
if (options.level > 3) {
source = ClipToSeperators (prevstack->pass, target, source, true);
if (!source) {
FreeWinding (target);
continue;
}
}
stack.source = source;
stack.pass = target;
c_portalpass++;
// flow through it for real
RecursiveLeafFlow (p->leaf, thread, &stack);
FreeWinding (source);
FreeWinding (target);
}
free (stack.mightsee);
}
void
PortalFlow (portal_t *p)
{
threaddata_t data;
if (p->status != stat_working)
fprintf (stderr, "PortalFlow: reflowed");
p->status = stat_working;
p->visbits = malloc (bitbytes);
memset (p->visbits, 0, bitbytes);
memset (&data, 0, sizeof (data));
data.leafvis = p->visbits;
data.base = p;
data.pstack_head.portal = p;
data.pstack_head.source = p->winding;
data.pstack_head.portalplane = p->plane;
data.pstack_head.mightsee = p->mightsee;
RecursiveLeafFlow (p->leaf, &data, &data.pstack_head);
p->status = stat_done;
}
/*
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This is a rough first-order aproximation that is used to trivially reject
some of the final calculations.
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*/
void
SimpleFlood (portal_t *srcportal, int leafnum)
{
int i;
leaf_t *leaf;
portal_t *p;
if (srcportal->mightsee[leafnum >> 3] & (1 << (leafnum & 7)))
return;
srcportal->mightsee[leafnum >> 3] |= (1 << (leafnum & 7));
c_leafsee++;
leaf = &leafs[leafnum];
for (i = 0; i < leaf->numportals; i++) {
p = leaf->portals[i];
if (!portalsee[p - portals])
continue;
SimpleFlood (srcportal, p->leaf);
}
}
void
BasePortalVis (void)
{
int i, j, k;
float d;
portal_t *tp, *p;
winding_t *winding;
for (i = 0, p = portals; i < numportals * 2; i++, p++) {
p->mightsee = malloc (bitbytes);
memset (p->mightsee, 0, bitbytes);
c_portalsee = 0;
memset (portalsee, 0, numportals * 2);
for (j = 0, tp = portals; j < numportals * 2; j++, tp++) {
if (j == i)
continue;
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winding = tp->winding;
for (k = 0; k < winding->numpoints; k++) {
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d = DotProduct (winding->points[k],
p->plane.normal) - p->plane.dist;
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if (d > ON_EPSILON)
break;
}
if (k == winding->numpoints)
continue; // no points on front
winding = p->winding;
for (k = 0; k < winding->numpoints; k++) {
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d = DotProduct (winding->points[k],
tp->plane.normal) - tp->plane.dist;
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if (d < -ON_EPSILON)
break;
}
if (k == winding->numpoints)
continue; // no points on front
portalsee[j] = 1;
c_portalsee++;
}
c_leafsee = 0;
SimpleFlood (p, p->leaf);
p->nummightsee = c_leafsee;
}
}