quakeforge/libs/models/Makefile.am

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AUTOMAKE_OPTIONS= foreign
SUBDIRS= alias brush sprite
INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFmodels.la @VID_MODEL_TARGETS@
EXTRA_LTLIBRARIES= \
libQFmodels_gl.la libQFmodels_sw.la libQFmodels_sw32.la
models_sources = clip_hull.c model.c
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libQFmodels_la_LDFLAGS= -version-info 1:0:0
libQFmodels_la_LIBADD= brush/libbrush.la
libQFmodels_la_SOURCES= $(models_sources)
libQFmodels_la_DEPENDENCIES= brush/libbrush.la
gl_LIBS= \
alias/libalias_gl.la brush/libbrush_gl.la sprite/libsprite_gl.la
libQFmodels_gl_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir)
libQFmodels_gl_la_LIBADD= $(gl_LIBS)
libQFmodels_gl_la_SOURCES= $(models_sources) gl_model_fullbright.c
libQFmodels_gl_la_DEPENDENCIES= $(gl_LIBS)
sw_LIBS= \
alias/libalias_sw.la brush/libbrush_sw.la sprite/libsprite_sw.la
libQFmodels_sw_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir)
libQFmodels_sw_la_LIBADD= $(sw_LIBS)
libQFmodels_sw_la_SOURCES= $(models_sources)
libQFmodels_sw_la_DEPENDENCIES= $(sw_LIBS)
sw32_LIBS= \
alias/libalias_sw32.la brush/libbrush_sw32.la sprite/libsprite_sw32.la
libQFmodels_sw32_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir)
libQFmodels_sw32_la_LIBADD= $(sw32_LIBS)
libQFmodels_sw32_la_SOURCES= $(models_sources)
libQFmodels_sw32_la_DEPENDENCIES=$(sw32_LIBS)