2020-03-03 06:24:41 +00:00
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#include <physics.h>
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2002-08-15 06:56:37 +00:00
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float trace_allsolid;
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float trace_startsolid;
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float trace_fraction;
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vector trace_endpos;
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vector trace_plane_normal;
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float trace_plane_dist;
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entity trace_ent;
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float trace_inopen;
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float trace_inwater;
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2004-01-05 09:06:06 +00:00
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void (vector ang) makevectors = #1;
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2002-08-15 07:05:17 +00:00
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void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
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2002-08-15 06:56:37 +00:00
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entity () checkclient = #17;
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float (float yaw, float dist) walkmove = #32;
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float () droptofloor = #34;
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void (float style, string value) lightstyle = #35;
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float (entity e) checkbottom = #40;
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float (vector v) pointcontents = #41;
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vector (entity e, float speed) aim = #44;
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void () ChangeYaw = #49;
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void (float step) movetogoal = #67;
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2011-03-25 07:46:32 +00:00
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int (entity ent, vector point) hullpointcontents = #0x000f0000 + 93;
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vector (int hull, int max) getboxbounds = #0x000f0000 + 94;
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int () getboxhull = #0x000f0000 + 95;
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void (int hull) freeboxhull = #0x000f0000 + 96;
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void (int hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #0x000f0000 + 97;
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