quakeforge/libs/models/gl_model_fullbright.c

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/*
gl_model_fullbright.c
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fullbright skin handling
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "QF/GL/qf_textures.h"
#include "QF/checksum.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "mod_internal.h"
int
Mod_Fullbright (byte *skin, int width, int height, const char *name)
{
byte *texels;
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int pixels;
int texnum = 0;
pixels = width * height;
texels = malloc (pixels);
SYS_CHECKMEM (texels);
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// Check for fullbright pixels
if (Mod_CalcFullbright (skin, texels, pixels)) {
//FIXME black should be transparent for fullbrights (or just fix
//fullbright rendering in gl)
Sys_MaskPrintf (SYS_DEV, "FB Model ID: '%s'\n", name);
for (int i = 0; i < pixels; i++) {
if (!texels[i]) {
texels[i] = 255;
}
}
texnum = GL_LoadTexture (name, width, height, texels, true, true, 1);
}
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free (texels);
return texnum;
}