quakeforge/tools/Forge/Bundles/MapEdit/CameraView.h

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#ifndef CameraView_h
#define CameraView_h
#include <AppKit/AppKit.h>
#include "mathlib.h"
#include "SetBrush.h"
extern id cameraview_i;
extern byte renderlist[1024*1024*4];
void CameraMoveto(vec3_t p);
void CameraLineto(vec3_t p);
extern BOOL timedrawing;
@interface CameraView : NSView
{
float xa, ya, za;
float move;
float *zbuffer;
unsigned *imagebuffer;
BOOL angleChange; // JR 6.8.95
vec3_t origin;
vec3_t matrix[3];
NSPoint dragspot;
drawmode_t drawmode;
// UI links
id mode_radio_i;
}
- setXYOrigin: (NSPoint *)pt;
- setZOrigin: (float)pt;
- setOrigin: (vec3_t)org angle: (float)angle;
- getOrigin: (vec3_t)org;
- (float)yawAngle;
- matrixFromAngles;
- _keyDown: (NSEvent *)theEvent;
- drawMode: sender;
- setDrawMode: (drawmode_t)mode;
- homeView: sender;
- XYDrawSelf; // for drawing viewpoint in XY view
- ZDrawSelf; // for drawing viewpoint in XY view
- (BOOL)XYmouseDown: (NSPoint *)pt flags:(int)flags; // return YES if brush handled
- (BOOL)ZmouseDown: (NSPoint *)pt flags:(int)flags; // return YES if brush handled
- upFloor:sender;
- downFloor: sender;
@end
#endif//CameraView_h