mirror of
https://git.code.sf.net/p/quake/quakeforge
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62 lines
1.1 KiB
C
62 lines
1.1 KiB
C
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#import <AppKit/AppKit.h>
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#import "mathlib.h"
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#import "SetBrush.h"
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extern id cameraview_i;
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extern byte renderlist[1024*1024*4];
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void CameraMoveto(vec3_t p);
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void CameraLineto(vec3_t p);
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extern BOOL timedrawing;
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@interface CameraView : NSView
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{
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float xa, ya, za;
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float move;
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float *zbuffer;
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unsigned *imagebuffer;
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BOOL angleChange; // JR 6.8.95
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vec3_t origin;
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vec3_t matrix[3];
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NSPoint dragspot;
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drawmode_t drawmode;
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// UI links
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id mode_radio_i;
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}
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- setXYOrigin: (NSPoint *)pt;
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- setZOrigin: (float)pt;
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- setOrigin: (vec3_t)org angle: (float)angle;
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- getOrigin: (vec3_t)org;
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- (float)yawAngle;
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- matrixFromAngles;
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- _keyDown: (NSEvent *)theEvent;
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- drawMode: sender;
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- setDrawMode: (drawmode_t)mode;
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- homeView: sender;
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- XYDrawSelf; // for drawing viewpoint in XY view
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- ZDrawSelf; // for drawing viewpoint in XY view
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- (BOOL)XYmouseDown: (NSPoint *)pt flags:(int)flags; // return YES if brush handled
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- (BOOL)ZmouseDown: (NSPoint *)pt flags:(int)flags; // return YES if brush handled
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- upFloor:sender;
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- downFloor: sender;
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@end
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