quakeforge/ruamoko/include/gui/View.h

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#ifndef __ruamoko_gui_View_h
#define __ruamoko_gui_View_h
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#include "Object.h"
#include "gui/Rect.h"
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/** The View class.
*/
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@interface View: Object
{
@public
int xpos, ypos;
int xlen, ylen;
int xabs, yabs;
View *parent;
int flags;
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}
- (id) initWithComponents: (int)x : (int)y : (int)w : (int)h;
- (id) initWithOrigin: (Point)anOrigin size: (Size)aSize;
- (id) initWithBounds: (Rect)aRect;
- (id) canFocus: (int)cf;
- (int) canFocus;
- (void) setBasePos: (int)x y: (int)y;
- (void) setBasePosFromView: (View*)view;
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- (void) draw;
- (int) keyEvent:(int)key unicode:(int)unicode down:(int)down;
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@end
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#endif //__ruamoko_gui_View_h