quakeforge/libs/video/targets/vid_x11_gl.c

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/*
vid_x11_gl.c
GLX X11 video driver
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999-2000 contributors of the QuakeForge project
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
#include <dlfcn.h>
#include <stdlib.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "QF/cvar.h"
#include "QF/sys.h"
#include "QF/vid.h"
#include "context_x11.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_gl.h"
#define GLX_RGBA 4 // true if RGBA mode
#define GLX_DOUBLEBUFFER 5 // double buffering supported
#define GLX_RED_SIZE 8 // number of red component bits
#define GLX_GREEN_SIZE 9 // number of green component bits
#define GLX_BLUE_SIZE 10 // number of blue component bits
#define GLX_ALPHA_SIZE 11 // number of alpha component bits
#define GLX_DEPTH_SIZE 12 // number of depth bits
#define GLX_STENCIL_SIZE 13 // number of stencil bits
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define GLX_X_RENDERABLE 0x8012
#define GLX_DRAWABLE_TYPE 0x8010
#define GLX_WINDOW_BIT 0x00000001
#define GLX_RENDER_TYPE 0x8011
#define GLX_RGBA_BIT 0x00000001
#define GLX_X_VISUAL_TYPE 0x22
#define GLX_TRUE_COLOR 0x8002
typedef XID GLXDrawable;
// GLXContext is a pointer to opaque data
typedef struct __GLXcontextRec *GLXContext;
typedef struct __GLXFBConfigRec *GLXFBConfig;
// Define GLAPIENTRY to a useful value
#ifndef GLAPIENTRY
# ifdef APIENTRY
# define GLAPIENTRY APIENTRY
# else
# define GLAPIENTRY
# endif
#endif
static void *libgl_handle;
static void (*qfglXSwapBuffers) (Display *dpy, GLXDrawable drawable);
static GLXContext (*qfglXCreateContextAttribsARB) (Display *dpy,
GLXFBConfig cfg,
GLXContext ctx,
Bool direct,
const int *attribs);
static void (*qfglXDestroyContext) ( Display *dpy, GLXContext ctx );
static GLXFBConfig *(*qfglXChooseFBConfig) (Display *dpy, int screen,
const int *attribs, int *nitems);
static XVisualInfo *(*qfglXGetVisualFromFBConfig) (Display *dpy,
GLXFBConfig config);
static int (*qfglXGetFBConfigAttrib) (Display *dpy, GLXFBConfig config,
int attribute, int *value);
static Bool (*qfglXMakeCurrent) (Display *dpy, GLXDrawable drawable,
GLXContext ctx);
static void (GLAPIENTRY *qfglFinish) (void);
static void *(*glGetProcAddress) (const char *symbol) = NULL;
static int use_gl_procaddress = 0;
static GLXFBConfig glx_cfg;
static char *gl_driver;
static cvar_t gl_driver_cvar = {
.name = "gl_driver",
.description =
"The OpenGL library to use. (path optional)",
.default_value = GL_DRIVER,
.flags = CVAR_ROM,
.value = { .type = 0, .value = &gl_driver },
};
static void *
QFGL_GetProcAddress (void *handle, const char *name)
{
void *glfunc = NULL;
if (use_gl_procaddress && glGetProcAddress)
glfunc = glGetProcAddress (name);
if (!glfunc)
glfunc = dlsym (handle, name);
return glfunc;
}
static void *
QFGL_ProcAddress (const char *name, bool crit)
{
void *glfunc = NULL;
Sys_MaskPrintf (SYS_vid, "DEBUG: Finding symbol %s ... ", name);
glfunc = QFGL_GetProcAddress (libgl_handle, name);
if (glfunc) {
Sys_MaskPrintf (SYS_vid, "found [%p]\n", glfunc);
return glfunc;
}
Sys_MaskPrintf (SYS_vid, "not found\n");
if (crit) {
if (strncmp ("fxMesa", name, 6) == 0) {
Sys_Printf ("This target requires a special version of Mesa with "
"support for Glide and SVGAlib.\n");
Sys_Printf ("If you are in X, try using a GLX or SGL target.\n");
}
Sys_Error ("Couldn't load critical OpenGL function %s, exiting...",
name);
}
return NULL;
}
static void
glx_choose_visual (gl_ctx_t *ctx)
{
int attrib[] = {
GLX_X_RENDERABLE, True,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
//I can't tell if this makes any difference to performance, but it's
//currently not needed
//GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, True,
None
};
int fbcount;
GLXFBConfig *fbc = qfglXChooseFBConfig (x_disp, x_screen, attrib, &fbcount);
if (!fbc) {
Sys_Error ("Failed to retrieve a framebuffer config");
}
Sys_MaskPrintf (SYS_vid, "Found %d matching FB configs.\n", fbcount);
glx_cfg = fbc[0];
x_visinfo = qfglXGetVisualFromFBConfig (x_disp, glx_cfg);
XFree (fbc);
if (!x_visinfo) {
Sys_Error ("Error couldn't get an RGB, Double-buffered, Depth visual");
}
x_vis = x_visinfo->visual;
}
static void
glx_create_context (gl_ctx_t *ctx, int core)
{
int attribs[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
GLX_CONTEXT_PROFILE_MASK_ARB,
core ? GLX_CONTEXT_CORE_PROFILE_BIT_ARB
: GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
None
};
XSync (x_disp, 0);
ctx->context = (GL_context) qfglXCreateContextAttribsARB (x_disp, glx_cfg,
0, True, attribs);
qfglXMakeCurrent (x_disp, x_win, (GLXContext) ctx->context);
ctx->init_gl ();
}
static void
glx_end_rendering (void)
{
qfglFinish ();
qfglXSwapBuffers (x_disp, x_win);
}
static void
glx_load_gl (gl_ctx_t *ctx)
{
libgl_handle = dlopen (gl_driver, RTLD_NOW);
if (!libgl_handle) {
Sys_Error ("Couldn't load OpenGL library %s: %s", gl_driver,
dlerror ());
}
glGetProcAddress = dlsym (libgl_handle, "glXGetProcAddress");
if (!glGetProcAddress)
glGetProcAddress = dlsym (libgl_handle, "glXGetProcAddressARB");
qfglXSwapBuffers = QFGL_ProcAddress ("glXSwapBuffers", true);
qfglXChooseFBConfig = QFGL_ProcAddress ("glXChooseFBConfig", true);
qfglXGetVisualFromFBConfig = QFGL_ProcAddress ("glXGetVisualFromFBConfig", true);
qfglXGetFBConfigAttrib = QFGL_ProcAddress ("glXGetFBConfigAttrib", true);
qfglXCreateContextAttribsARB = QFGL_ProcAddress ("glXCreateContextAttribsARB", true);
qfglXDestroyContext = QFGL_ProcAddress ("glXDestroyContext", true);
qfglXMakeCurrent = QFGL_ProcAddress ("glXMakeCurrent", true);
use_gl_procaddress = 1;
qfglFinish = QFGL_ProcAddress ("glFinish", true);
}
static void
glx_unload_gl (void *_ctx)
{
gl_ctx_t *ctx = _ctx;
if (libgl_handle) {
dlclose (libgl_handle);
libgl_handle = 0;
}
free (ctx);
}
gl_ctx_t *
X11_GL_Context (vid_internal_t *vi)
{
gl_ctx_t *ctx = calloc (1, sizeof (gl_ctx_t));
ctx->load_gl = glx_load_gl;
ctx->choose_visual = glx_choose_visual;
ctx->create_context = glx_create_context;
ctx->get_proc_address = QFGL_ProcAddress;
ctx->end_rendering = glx_end_rendering;
vi->unload = glx_unload_gl;
vi->ctx = ctx;
return ctx;
}
void
X11_GL_Init_Cvars (void)
{
Cvar_Register (&gl_driver_cvar, 0, 0);
}