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72f7fcea47
Based on the article (https://developer.nvidia.com/content/depth-precision-visualized), this should give nice precision behavior, and removes the need to worry about large maps getting clipped. If I'm doing my math correctly, despite being reversed, near precision is still crazy high. And (thanks to the reversed depth) about a quarter of a unit (for near clip of 4) out at 1M unit distance. |
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Makemodule.am |