quakeforge/libs/video/renderer/glsl/glsl_draw.c

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/*
glsl_draw.c
2D drawing support for GLSL
Copyright (C) 2011 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2011/12/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((used)) const char rcsid[] = "$Id$";
#include "QF/draw.h"
static const char quaketext_vert[] =
#include "quaketxt.vc"
;
static const char quaketext_frag[] =
#include "quaketxt.fc"
;
VISIBLE byte *draw_chars;
VISIBLE qpic_t *
Draw_PicFromWad (const char *name)
{
return 0;
}
VISIBLE qpic_t *
Draw_CachePic (const char *path, qboolean alpha)
{
return 0;
}
VISIBLE void
Draw_TextBox (int x, int y, int width, int lines, byte alpha)
{
}
VISIBLE void
Draw_Init (void)
{
}
VISIBLE void
Draw_Character (int x, int y, unsigned int chr)
{
}
VISIBLE void
Draw_String (int x, int y, const char *str)
{
}
VISIBLE void
Draw_nString (int x, int y, const char *str, int count)
{
}
void
Draw_AltString (int x, int y, const char *str)
{
}
VISIBLE void
Draw_Crosshair (void)
{
}
void
Draw_CrosshairAt (int ch, int x, int y)
{
}
VISIBLE void
Draw_Pic (int x, int y, qpic_t *pic)
{
}
VISIBLE void
Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
int height)
{
}
VISIBLE void
Draw_ConsoleBackground (int lines, byte alpha)
{
}
VISIBLE void
Draw_TileClear (int x, int y, int w, int h)
{
}
VISIBLE void
Draw_Fill (int x, int y, int w, int h, int c)
{
}
VISIBLE void
Draw_FadeScreen (void)
{
}