mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 00:40:55 +00:00
284 lines
9.6 KiB
Text
284 lines
9.6 KiB
Text
|
+attack :
|
||
|
When active player is firing/using current weapon
|
||
|
+back :
|
||
|
When active the player is moving backwards
|
||
|
+forward :
|
||
|
When active the player is moving forward
|
||
|
+jump :
|
||
|
When active the player is jumping
|
||
|
+klook :
|
||
|
When active, +forward and +back perform +lookup and +lookdown
|
||
|
+left :
|
||
|
When active the player is turning left
|
||
|
+lookdown :
|
||
|
When active the player's view is looking down
|
||
|
+lookup :
|
||
|
When active the player's view is looking up
|
||
|
+mlook :
|
||
|
When active moving the mouse or joystick forwards and backwards performs +lookup and +lookdown
|
||
|
+movedown :
|
||
|
When active the player is swimming down in a liquid
|
||
|
+moveleft :
|
||
|
When active the player is strafing left
|
||
|
+moveright :
|
||
|
When active the player is strafing right
|
||
|
+moveup :
|
||
|
When active the player is swimming up in a liquid
|
||
|
+right :
|
||
|
When active the player is turning right
|
||
|
+showscores :
|
||
|
Display information on everyone playing
|
||
|
+showteamscores :
|
||
|
Display information for your team
|
||
|
+speed :
|
||
|
When active the player is running
|
||
|
+strafe :
|
||
|
When active, +left and +right function like +moveleft and +moveright
|
||
|
+use :
|
||
|
Non-functional. Left over command for opening doors and triggering switches
|
||
|
-attack :
|
||
|
When active player is not firing/using current weapon
|
||
|
-back :
|
||
|
When active the player is not moving backwards
|
||
|
-forward :
|
||
|
When active the player is not moving forward
|
||
|
-jump :
|
||
|
When active the player is not jumping
|
||
|
-klook :
|
||
|
When active, +forward and +back don't perform +lookup and +lookdown
|
||
|
-left :
|
||
|
When active the player is not turning left
|
||
|
-lookdown :
|
||
|
When active the player's view is not looking up
|
||
|
-lookup :
|
||
|
When active the player's view is not looking up
|
||
|
-mlook :
|
||
|
When active moving the mouse or joystick forwards and backwards doesn't perform +lookup and +lookdown
|
||
|
-movedown :
|
||
|
When active the player is not swimming down in a liquid
|
||
|
-moveleft :
|
||
|
When active the player is not strafing left
|
||
|
-moveright :
|
||
|
When active the player is not strafing right
|
||
|
-moveup :
|
||
|
When active the player is not swimming up in a liquid
|
||
|
-right :
|
||
|
When active the player is not turning right
|
||
|
-showscores :
|
||
|
Stop displaying information on everyone playing
|
||
|
-showteamscores :
|
||
|
Stop displaying information for your team
|
||
|
-speed :
|
||
|
When active the player is not running
|
||
|
-strafe :
|
||
|
When active, +left and +right stop functioning like +moveleft and +moveright
|
||
|
-use :
|
||
|
Non-functional. Left over command for opening doors and triggering switches
|
||
|
alias :
|
||
|
Used to create a reference to a command or list of commands.
|
||
|
When used without parameters, displays all current aliases.
|
||
|
Note: Enclose multiple commands within quotes and seperate each command with a semi-colon.
|
||
|
allskins :
|
||
|
Force all player skins to one skin
|
||
|
bf :
|
||
|
Background flash, used when you pick up an item
|
||
|
bind :
|
||
|
wrapper for in_bind that uses in_bind_imt for the imt parameter
|
||
|
cache_flush :
|
||
|
Clears the current game cache
|
||
|
cache_print :
|
||
|
Prints out items in the cache
|
||
|
cache_profile :
|
||
|
Prints a profile of the current cache
|
||
|
cd :
|
||
|
Control the CD player.
|
||
|
Commands:
|
||
|
eject - Eject the CD.
|
||
|
info - Reports information on the CD.
|
||
|
loop (track number) - Loops the specified track.
|
||
|
remap (track1) (track2) ... - Remap the current track order.
|
||
|
reset - Causes the CD audio to re-initialize.
|
||
|
resume - Will resume playback after pause.
|
||
|
off - Shuts down the CD audio system..
|
||
|
on - Re-enables the CD audio system after a cd off command.
|
||
|
pause - Pause the CD playback.
|
||
|
play (track number) - Plays the specified track one time.
|
||
|
stop - Stops the currently playing track.
|
||
|
centerview :
|
||
|
Centers the player's view ahead after +lookup or +lookdown
|
||
|
Will not work while mlook is active or freelook is 1.
|
||
|
changing :
|
||
|
Used when maps are changing
|
||
|
clear :
|
||
|
Clear the console
|
||
|
cmd :
|
||
|
Send a command to the server.
|
||
|
Commands:
|
||
|
download - Same as the command.
|
||
|
kill - Same as the command.
|
||
|
msg (value) - Same as the command.
|
||
|
prespawn (entity) (spot) - Find a spawn spot for the player entity.
|
||
|
spawn (entity) - Spawn the player entity.
|
||
|
setinfo - Same as the command.
|
||
|
serverinfo - Same as the command.
|
||
|
cmdlist :
|
||
|
List all commands
|
||
|
color :
|
||
|
The pant and shirt color (color shirt pants) Note that if only shirt color is given, pants will match
|
||
|
connect :
|
||
|
Connect to a server 'connect hostname:port'
|
||
|
cvarlist :
|
||
|
List all cvars
|
||
|
demolist :
|
||
|
List demos available
|
||
|
disconnect :
|
||
|
Disconnect from server
|
||
|
download :
|
||
|
Manually download a quake file from the server
|
||
|
echo :
|
||
|
Print text to console
|
||
|
envmap :
|
||
|
No Description
|
||
|
exec :
|
||
|
Execute a script file
|
||
|
force_centerview :
|
||
|
force the view to be level
|
||
|
fullinfo :
|
||
|
Used by QuakeSpy and Qlist to set setinfo variables
|
||
|
fullserverinfo :
|
||
|
Used by QuakeSpy and Qlist to obtain server variables
|
||
|
gamedir :
|
||
|
Specifies the directory to be used while playing.
|
||
|
gl_texturemode :
|
||
|
Texture mipmap quality.
|
||
|
help :
|
||
|
Display help for a command or variable
|
||
|
impulse :
|
||
|
Call a game function or QuakeC function.
|
||
|
imt :
|
||
|
|
||
|
in_bind :
|
||
|
Assign a command or a set of commands to a key.
|
||
|
Note: To bind multiple commands to a key, enclose the commands in quotes and separate with semi-colons.
|
||
|
in_paste_buffer :
|
||
|
Paste the contents of X's C&P buffer to the console
|
||
|
in_unbind :
|
||
|
Remove the bind from the the selected key
|
||
|
kill :
|
||
|
Suicide :)
|
||
|
loadsky :
|
||
|
Load a skybox
|
||
|
loc :
|
||
|
Location marker editing commands: 'loc help' for more
|
||
|
maplist :
|
||
|
List maps available
|
||
|
messagemode :
|
||
|
Prompt to send a message to everyone
|
||
|
messagemode2 :
|
||
|
Prompt to send a message to only people on your team
|
||
|
net_packetlog_zap :
|
||
|
clear the packet log file
|
||
|
nextul :
|
||
|
Tells the client to send the next upload
|
||
|
packet :
|
||
|
Send a packet with specified contents to the destination
|
||
|
path :
|
||
|
Show what paths Quake is using
|
||
|
pause :
|
||
|
Pause the game
|
||
|
play :
|
||
|
Play selected sound effect (play pathto/sound.wav)
|
||
|
playdemo :
|
||
|
Play a recorded demo
|
||
|
playvol :
|
||
|
Play selected sound effect at selected volume (playvol pathto/sound.wav num
|
||
|
pointfile :
|
||
|
Load a pointfile to determine map leaks
|
||
|
quit :
|
||
|
Exit the program
|
||
|
rcon :
|
||
|
Issue set of commands to the current connected server or the one set in rcon_address
|
||
|
reconnect :
|
||
|
Reconnect to the last server
|
||
|
record :
|
||
|
Record a demo 'record filename server'
|
||
|
rerecord :
|
||
|
Rerecord a demo on the same server
|
||
|
say :
|
||
|
Say something to all other players
|
||
|
say_team :
|
||
|
Say something only to people on your team
|
||
|
screenshot :
|
||
|
Take a screenshot, saves as qfxxx.tga in the current directory
|
||
|
serverinfo :
|
||
|
Report the current server info
|
||
|
set :
|
||
|
Set the selected variable, useful on the command line (+set variablename setting)
|
||
|
setinfo :
|
||
|
Sets information about your QuakeWorld user.
|
||
|
Used without a key it will list all of your current settings.
|
||
|
Specifying a non-existent key and a value will create the new key.
|
||
|
Special Keys:
|
||
|
b_switch - Determines the highest weapon that Quake should switch to upon a backpack pickup.
|
||
|
w_switch - Determines the highest weapon that Quake should switch to upon a weapon pickup.
|
||
|
setrom :
|
||
|
Set the selected variable and make it read only, useful on the command line.
|
||
|
(+setrom variablename setting)
|
||
|
sizedown :
|
||
|
Decreases the screen size
|
||
|
sizeup :
|
||
|
Increases the screen size
|
||
|
skinlist :
|
||
|
List skins available
|
||
|
skins :
|
||
|
Download all skins that are currently in use
|
||
|
skyboxlist :
|
||
|
List skyboxes available
|
||
|
slist :
|
||
|
console commands to access server list
|
||
|
|
||
|
snap :
|
||
|
Take a screenshot and upload it to the server
|
||
|
soundinfo :
|
||
|
Report information on the sound system
|
||
|
soundlist :
|
||
|
Reports a list of sounds in the cache
|
||
|
stop :
|
||
|
Stop recording a demo
|
||
|
stopsound :
|
||
|
Stops all sounds currently being played
|
||
|
stopul :
|
||
|
Tells the client to stop uploading
|
||
|
stuffcmds :
|
||
|
Execute the commands given at startup again
|
||
|
timedemo :
|
||
|
Play a demo as fast as your hardware can. Useful for benchmarking.
|
||
|
timerefresh :
|
||
|
Tests the current refresh rate for the current location
|
||
|
toggle :
|
||
|
Toggle a cvar on or off
|
||
|
togglechat :
|
||
|
Toggle the console up and down
|
||
|
toggleconsole :
|
||
|
Toggle the console up and down
|
||
|
unalias :
|
||
|
Remove the selected alias
|
||
|
unbind :
|
||
|
wrapper for in_unbind that uses in_bind_imt for the imt parameter
|
||
|
unbindall :
|
||
|
Remove all binds (USE CAUTIOUSLY!!!)
|
||
|
user :
|
||
|
Queries the user for his setinfo information
|
||
|
users :
|
||
|
Report information on connected players and retrieve user ids
|
||
|
v_cshift :
|
||
|
This adjusts all of the colors currently being displayed.
|
||
|
Used when you are underwater, hit, have the Ring of Shadows, or Quad Damage. (v_cshift r g b intensity)
|
||
|
version :
|
||
|
Report version information
|
||
|
vid_center :
|
||
|
Center the view port on the quake window in a virtual desktop.
|
||
|
|
||
|
wait :
|
||
|
Wait a game tic
|