quakeforge/ruamoko/lib/physics.r

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#include "physics.h"
float trace_allsolid;
float trace_startsolid;
float trace_fraction;
vector trace_endpos;
vector trace_plane_normal;
float trace_plane_dist;
entity trace_ent;
float trace_inopen;
float trace_inwater;
void (vector v1, vector v2, float nomonsters, entity forent) traceline = #16;
entity () checkclient = #17;
float (float yaw, float dist) walkmove = #32;
float () droptofloor = #34;
void (float style, string value) lightstyle = #35;
float (entity e) checkbottom = #40;
float (vector v) pointcontents = #41;
vector (entity e, float speed) aim = #44;
void () ChangeYaw = #49;
void (float step) movetogoal = #67;
integer (entity ent, vector point) hullpointcontents = #93;
vector (integer hull, integer max) getboxbounds = #94;
integer () getboxhull = #95;
void (integer hull) freeboxhull = #96;
void (integer hull, vector right, vector forward, vector up, vector mins, vector maxs) rotate_bbox = #97;