quakeforge/tools/Forge/Bundles/MapEdit/Entity.h

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#ifndef Entity_h
#define Entity_h
#include <AppKit/AppKit.h>
#include "QF/mathlib.h"
#include "QF/quakeio.h"
typedef struct epair_s {
struct epair_s *next;
struct epair_s **prev;
char *key;
char *value;
} epair_t;
// an Entity is a list of brush objects, with additional key / value info
@interface Entity: NSMutableArray
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{
NSMutableArray *array;
epair_t *epairs;
struct hashtab_s *epair_tab;
BOOL modifiable;
}
- (Entity *) initClass: (const char *)classname;
- (Entity *) initFromScript: (struct script_s *)script;
- (oneway void) dealloc;
- (BOOL) modifiable;
- (void) setModifiable: (BOOL)m;
- (const char *) targetname;
- (void) writeToFile: (QFile *)file region: (BOOL)reg;
- (const char *) valueForQKey: (const char *)k;
- (void) getVector: (vec3_t)v forKey: (const char *)k;
- (void) setKey: (const char *)k
toValue: (const char *)v;
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- (int) numPairs;
- (epair_t *) epairs;
- (void) removeKeyPair: (const char *)key;
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@end
#endif // Entity_h