#ifndef Entity_h #define Entity_h #include #include "QF/mathlib.h" #include "QF/quakeio.h" typedef struct epair_s { struct epair_s *next; struct epair_s **prev; char *key; char *value; } epair_t; // an Entity is a list of brush objects, with additional key / value info @interface Entity: NSMutableArray { NSMutableArray *array; epair_t *epairs; struct hashtab_s *epair_tab; BOOL modifiable; } - (Entity *) initClass: (const char *)classname; - (Entity *) initFromScript: (struct script_s *)script; - (oneway void) dealloc; - (BOOL) modifiable; - (void) setModifiable: (BOOL)m; - (const char *) targetname; - (void) writeToFile: (QFile *)file region: (BOOL)reg; - (const char *) valueForQKey: (const char *)k; - (void) getVector: (vec3_t)v forKey: (const char *)k; - (void) setKey: (const char *)k toValue: (const char *)v; - (int) numPairs; - (epair_t *) epairs; - (void) removeKeyPair: (const char *)key; @end #endif // Entity_h