quakeforge/libs/client/cl_entities.c

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/*
cl_entities.c
Client side entity management
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2012/6/28
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/render.h" //FIXME for entity_t
#include "QF/scene/entity.h"
#include "QF/simd/vec4f.h"
#include "client/entities.h"
/* QW has a max of 512 entities and wants 64 frames of data per entity, plus
the baseline data (512 * (64 + 1) = 33280), but NQ has a max of 32000
entities and wants 2 frames of data per entity, plus the baseline data
(32000 * (2 + 1) = 96000)
*/
#define NUM_ENTITY_STATES 96000
static entity_state_t entity_states[NUM_ENTITY_STATES];
static entity_state_t * const nq_frames[2] = {
&entity_states[32000 * 1],
&entity_states[32000 * 2],
};
static entity_state_t * const qw_frames[64] = {
&entity_states[512 * 1], &entity_states[512 * 2],
&entity_states[512 * 3], &entity_states[512 * 4],
&entity_states[512 * 5], &entity_states[512 * 6],
&entity_states[512 * 7], &entity_states[512 * 8],
&entity_states[512 * 9], &entity_states[512 * 10],
&entity_states[512 * 11], &entity_states[512 * 12],
&entity_states[512 * 13], &entity_states[512 * 14],
&entity_states[512 * 15], &entity_states[512 * 16],
&entity_states[512 * 17], &entity_states[512 * 18],
&entity_states[512 * 19], &entity_states[512 * 20],
&entity_states[512 * 21], &entity_states[512 * 22],
&entity_states[512 * 23], &entity_states[512 * 24],
&entity_states[512 * 25], &entity_states[512 * 26],
&entity_states[512 * 27], &entity_states[512 * 28],
&entity_states[512 * 29], &entity_states[512 * 30],
&entity_states[512 * 31], &entity_states[512 * 32],
&entity_states[512 * 33], &entity_states[512 * 34],
&entity_states[512 * 35], &entity_states[512 * 36],
&entity_states[512 * 37], &entity_states[512 * 38],
&entity_states[512 * 39], &entity_states[512 * 40],
&entity_states[512 * 41], &entity_states[512 * 42],
&entity_states[512 * 43], &entity_states[512 * 44],
&entity_states[512 * 45], &entity_states[512 * 46],
&entity_states[512 * 47], &entity_states[512 * 48],
&entity_states[512 * 49], &entity_states[512 * 50],
&entity_states[512 * 51], &entity_states[512 * 52],
&entity_states[512 * 53], &entity_states[512 * 54],
&entity_states[512 * 55], &entity_states[512 * 56],
&entity_states[512 * 57], &entity_states[512 * 58],
&entity_states[512 * 59], &entity_states[512 * 60],
&entity_states[512 * 61], &entity_states[512 * 62],
&entity_states[512 * 63], &entity_states[512 * 64],
};
entstates_t nq_entstates = {&entity_states[0], nq_frames, 2, 32000};
entstates_t qw_entstates = {&entity_states[0], qw_frames, 64, 512};
vec3_t ent_colormod[256] = {
{0, 0, 0},
{0, 0, 0.333333},
{0, 0, 0.666667},
{0, 0, 1},
{0, 0.142857, 0},
{0, 0.142857, 0.333333},
{0, 0.142857, 0.666667},
{0, 0.142857, 1},
{0, 0.285714, 0},
{0, 0.285714, 0.333333},
{0, 0.285714, 0.666667},
{0, 0.285714, 1},
{0, 0.428571, 0},
{0, 0.428571, 0.333333},
{0, 0.428571, 0.666667},
{0, 0.428571, 1},
{0, 0.571429, 0},
{0, 0.571429, 0.333333},
{0, 0.571429, 0.666667},
{0, 0.571429, 1},
{0, 0.714286, 0},
{0, 0.714286, 0.333333},
{0, 0.714286, 0.666667},
{0, 0.714286, 1},
{0, 0.857143, 0},
{0, 0.857143, 0.333333},
{0, 0.857143, 0.666667},
{0, 0.857143, 1},
{0, 1, 0},
{0, 1, 0.333333},
{0, 1, 0.666667},
{0, 1, 1},
{0.142857, 0, 0},
{0.142857, 0, 0.333333},
{0.142857, 0, 0.666667},
{0.142857, 0, 1},
{0.142857, 0.142857, 0},
{0.142857, 0.142857, 0.333333},
{0.142857, 0.142857, 0.666667},
{0.142857, 0.142857, 1},
{0.142857, 0.285714, 0},
{0.142857, 0.285714, 0.333333},
{0.142857, 0.285714, 0.666667},
{0.142857, 0.285714, 1},
{0.142857, 0.428571, 0},
{0.142857, 0.428571, 0.333333},
{0.142857, 0.428571, 0.666667},
{0.142857, 0.428571, 1},
{0.142857, 0.571429, 0},
{0.142857, 0.571429, 0.333333},
{0.142857, 0.571429, 0.666667},
{0.142857, 0.571429, 1},
{0.142857, 0.714286, 0},
{0.142857, 0.714286, 0.333333},
{0.142857, 0.714286, 0.666667},
{0.142857, 0.714286, 1},
{0.142857, 0.857143, 0},
{0.142857, 0.857143, 0.333333},
{0.142857, 0.857143, 0.666667},
{0.142857, 0.857143, 1},
{0.142857, 1, 0},
{0.142857, 1, 0.333333},
{0.142857, 1, 0.666667},
{0.142857, 1, 1},
{0.285714, 0, 0},
{0.285714, 0, 0.333333},
{0.285714, 0, 0.666667},
{0.285714, 0, 1},
{0.285714, 0.142857, 0},
{0.285714, 0.142857, 0.333333},
{0.285714, 0.142857, 0.666667},
{0.285714, 0.142857, 1},
{0.285714, 0.285714, 0},
{0.285714, 0.285714, 0.333333},
{0.285714, 0.285714, 0.666667},
{0.285714, 0.285714, 1},
{0.285714, 0.428571, 0},
{0.285714, 0.428571, 0.333333},
{0.285714, 0.428571, 0.666667},
{0.285714, 0.428571, 1},
{0.285714, 0.571429, 0},
{0.285714, 0.571429, 0.333333},
{0.285714, 0.571429, 0.666667},
{0.285714, 0.571429, 1},
{0.285714, 0.714286, 0},
{0.285714, 0.714286, 0.333333},
{0.285714, 0.714286, 0.666667},
{0.285714, 0.714286, 1},
{0.285714, 0.857143, 0},
{0.285714, 0.857143, 0.333333},
{0.285714, 0.857143, 0.666667},
{0.285714, 0.857143, 1},
{0.285714, 1, 0},
{0.285714, 1, 0.333333},
{0.285714, 1, 0.666667},
{0.285714, 1, 1},
{0.428571, 0, 0},
{0.428571, 0, 0.333333},
{0.428571, 0, 0.666667},
{0.428571, 0, 1},
{0.428571, 0.142857, 0},
{0.428571, 0.142857, 0.333333},
{0.428571, 0.142857, 0.666667},
{0.428571, 0.142857, 1},
{0.428571, 0.285714, 0},
{0.428571, 0.285714, 0.333333},
{0.428571, 0.285714, 0.666667},
{0.428571, 0.285714, 1},
{0.428571, 0.428571, 0},
{0.428571, 0.428571, 0.333333},
{0.428571, 0.428571, 0.666667},
{0.428571, 0.428571, 1},
{0.428571, 0.571429, 0},
{0.428571, 0.571429, 0.333333},
{0.428571, 0.571429, 0.666667},
{0.428571, 0.571429, 1},
{0.428571, 0.714286, 0},
{0.428571, 0.714286, 0.333333},
{0.428571, 0.714286, 0.666667},
{0.428571, 0.714286, 1},
{0.428571, 0.857143, 0},
{0.428571, 0.857143, 0.333333},
{0.428571, 0.857143, 0.666667},
{0.428571, 0.857143, 1},
{0.428571, 1, 0},
{0.428571, 1, 0.333333},
{0.428571, 1, 0.666667},
{0.428571, 1, 1},
{0.571429, 0, 0},
{0.571429, 0, 0.333333},
{0.571429, 0, 0.666667},
{0.571429, 0, 1},
{0.571429, 0.142857, 0},
{0.571429, 0.142857, 0.333333},
{0.571429, 0.142857, 0.666667},
{0.571429, 0.142857, 1},
{0.571429, 0.285714, 0},
{0.571429, 0.285714, 0.333333},
{0.571429, 0.285714, 0.666667},
{0.571429, 0.285714, 1},
{0.571429, 0.428571, 0},
{0.571429, 0.428571, 0.333333},
{0.571429, 0.428571, 0.666667},
{0.571429, 0.428571, 1},
{0.571429, 0.571429, 0},
{0.571429, 0.571429, 0.333333},
{0.571429, 0.571429, 0.666667},
{0.571429, 0.571429, 1},
{0.571429, 0.714286, 0},
{0.571429, 0.714286, 0.333333},
{0.571429, 0.714286, 0.666667},
{0.571429, 0.714286, 1},
{0.571429, 0.857143, 0},
{0.571429, 0.857143, 0.333333},
{0.571429, 0.857143, 0.666667},
{0.571429, 0.857143, 1},
{0.571429, 1, 0},
{0.571429, 1, 0.333333},
{0.571429, 1, 0.666667},
{0.571429, 1, 1},
{0.714286, 0, 0},
{0.714286, 0, 0.333333},
{0.714286, 0, 0.666667},
{0.714286, 0, 1},
{0.714286, 0.142857, 0},
{0.714286, 0.142857, 0.333333},
{0.714286, 0.142857, 0.666667},
{0.714286, 0.142857, 1},
{0.714286, 0.285714, 0},
{0.714286, 0.285714, 0.333333},
{0.714286, 0.285714, 0.666667},
{0.714286, 0.285714, 1},
{0.714286, 0.428571, 0},
{0.714286, 0.428571, 0.333333},
{0.714286, 0.428571, 0.666667},
{0.714286, 0.428571, 1},
{0.714286, 0.571429, 0},
{0.714286, 0.571429, 0.333333},
{0.714286, 0.571429, 0.666667},
{0.714286, 0.571429, 1},
{0.714286, 0.714286, 0},
{0.714286, 0.714286, 0.333333},
{0.714286, 0.714286, 0.666667},
{0.714286, 0.714286, 1},
{0.714286, 0.857143, 0},
{0.714286, 0.857143, 0.333333},
{0.714286, 0.857143, 0.666667},
{0.714286, 0.857143, 1},
{0.714286, 1, 0},
{0.714286, 1, 0.333333},
{0.714286, 1, 0.666667},
{0.714286, 1, 1},
{0.857143, 0, 0},
{0.857143, 0, 0.333333},
{0.857143, 0, 0.666667},
{0.857143, 0, 1},
{0.857143, 0.142857, 0},
{0.857143, 0.142857, 0.333333},
{0.857143, 0.142857, 0.666667},
{0.857143, 0.142857, 1},
{0.857143, 0.285714, 0},
{0.857143, 0.285714, 0.333333},
{0.857143, 0.285714, 0.666667},
{0.857143, 0.285714, 1},
{0.857143, 0.428571, 0},
{0.857143, 0.428571, 0.333333},
{0.857143, 0.428571, 0.666667},
{0.857143, 0.428571, 1},
{0.857143, 0.571429, 0},
{0.857143, 0.571429, 0.333333},
{0.857143, 0.571429, 0.666667},
{0.857143, 0.571429, 1},
{0.857143, 0.714286, 0},
{0.857143, 0.714286, 0.333333},
{0.857143, 0.714286, 0.666667},
{0.857143, 0.714286, 1},
{0.857143, 0.857143, 0},
{0.857143, 0.857143, 0.333333},
{0.857143, 0.857143, 0.666667},
{0.857143, 0.857143, 1},
{0.857143, 1, 0},
{0.857143, 1, 0.333333},
{0.857143, 1, 0.666667},
{0.857143, 1, 1},
{1, 0, 0},
{1, 0, 0.333333},
{1, 0, 0.666667},
{1, 0, 1},
{1, 0.142857, 0},
{1, 0.142857, 0.333333},
{1, 0.142857, 0.666667},
{1, 0.142857, 1},
{1, 0.285714, 0},
{1, 0.285714, 0.333333},
{1, 0.285714, 0.666667},
{1, 0.285714, 1},
{1, 0.428571, 0},
{1, 0.428571, 0.333333},
{1, 0.428571, 0.666667},
{1, 0.428571, 1},
{1, 0.571429, 0},
{1, 0.571429, 0.333333},
{1, 0.571429, 0.666667},
{1, 0.571429, 1},
{1, 0.714286, 0},
{1, 0.714286, 0.333333},
{1, 0.714286, 0.666667},
{1, 0.714286, 1},
{1, 0.857143, 0},
{1, 0.857143, 0.333333},
{1, 0.857143, 0.666667},
{1, 0.857143, 1},
{1, 1, 0},
{1, 1, 0.333333},
{1, 1, 0.666667},
{1, 1, 1}
};
void
CL_TransformEntity (entity_t *ent, float scale, const vec3_t angles,
vec4f_t position)
{
vec4f_t rotation;
vec4f_t scalevec = { scale, scale, scale, 1};
if (VectorIsZero (angles)) {
rotation = (vec4f_t) { 0, 0, 0, 1 };
} else {
vec3_t ang;
VectorCopy (angles, ang);
if (ent->renderer.model && ent->renderer.model->type == mod_alias) {
// stupid quake bug
// why, oh, why, do alias models pitch in the opposite direction
// to everything else?
ang[PITCH] = -ang[PITCH];
}
AngleQuat (ang, &rotation[0]);//FIXME
}
Transform_SetLocalTransform (ent->transform, scalevec, rotation, position);
}