quakeforge/tools/Forge/Bundles/MapEdit/Entity.h

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#ifndef Entity_h
#define Entity_h
#include <AppKit/AppKit.h>
#include "QF/mathlib.h"
typedef struct epair_s {
struct epair_s *next;
char *key;
char *value;
} epair_t;
// an Entity is a list of brush objects, with additional key / value info
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@interface Entity:NSMutableArray
{
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epair_t *epairs;
BOOL modifiable;
}
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-initClass:(char *) classname;
-initFromScript:(struct script_s *) script;
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-(void) dealloc;
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-(BOOL) modifiable;
-setModifiable:(BOOL) m;
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-(char *) targetname;
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-writeToFILE:(FILE *)f region:(BOOL) reg;
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-(char *) valueForQKey:(char *) k;
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-getVector:(vec3_t)v forKey:(char *) k;
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-setKey:(const char *)
k toValue:(const char *) v;
-(int) numPairs;
-(epair_t *) epairs;
-removeKeyPair:(char *) key;
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@end
#endif // Entity_h