#ifndef Entity_h #define Entity_h #include #include "QF/mathlib.h" typedef struct epair_s { struct epair_s *next; char *key; char *value; } epair_t; // an Entity is a list of brush objects, with additional key / value info @interface Entity:NSMutableArray { epair_t *epairs; BOOL modifiable; } -initClass:(char *) classname; -initFromScript:(struct script_s *) script; -(void) dealloc; -(BOOL) modifiable; -setModifiable:(BOOL) m; -(char *) targetname; -writeToFILE:(FILE *)f region:(BOOL) reg; -(char *) valueForQKey:(char *) k; -getVector:(vec3_t)v forKey:(char *) k; -setKey:(const char *) k toValue:(const char *) v; -(int) numPairs; -(epair_t *) epairs; -removeKeyPair:(char *) key; @end #endif // Entity_h