quakeforge/libs/util/test/test-seb.c

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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/mathlib.h"
#include "QF/mersenne.h"
#include "QF/sys.h"
const vec3_t points[] = {
{-1, -1, 1},
{ 1, 1, 1},
{-1, 1, -1},
{ 1, -1, -1},
{-1, -1, -1},
{ 1, 1, -1},
{-1, 1, 1},
{ 1, -1, 1},
{ 0, 0, 0},
};
// This particular triangle from ad_tears caused SEB to hit its iteration
// limit because the center in affine hull test failed due to excessivly tight
// epsilon. Yes, a rather insanely small triangle for a quake map. Probably
// due to qfbsp not culling the portal for being too small.
const vec3_t tears_triangle[] = {
{2201.82007, -1262, -713.450012},
{2201.8501, -1262, -713.593994},
{2201.84009, -1262, -713.445007},
};
struct {
const vec3_t *points;
int num_points;
sphere_t expect;
} tests[] = {
{0, 0, {{ 0, 0, 0}, 0}},
{points, 1, {{-1, -1, 1}, 0}},
{points, 2, {{ 0, 0, 1}, 1.41421356}},
{points, 3, {{-0.333333343, 0.333333343, 0.333333343}, 1.63299322}},
{points, 4, {{0, 0, 0}, 1.73205081}},
{tears_triangle, 3, {{2201.84521, -1262, -713.519531}, 0.0747000724}},
};
#define num_tests (sizeof (tests) / sizeof (tests[0]))
static inline float
rnd (mtstate_t *mt)
{
union {
uint32_t u;
float f;
} uf;
do {
uf.u = mtwist_rand (mt) & 0x007fffff;
} while (!uf.u);
uf.u |= 0x40000000;
return uf.f - 1.0;
}
int
main (int argc, const char **argv)
{
int res = 0;
size_t i, j;
sphere_t sphere;
mtstate_t mt;
double start, end;
for (i = 0; i < num_tests; i ++) {
sphere = SmallestEnclosingBall (tests[i].points, tests[i].num_points);
if (VectorDistance_fast (sphere.center, tests[i].expect.center) > 1e-4
|| fabs (sphere.radius - tests[i].expect.radius) > 1e-4) {
res = 1;
printf ("test %d failed\n", (int) i);
printf ("expect: {%.9g, %.9g, %.9g},%.9g\n",
VectorExpand (tests[i].expect.center),
tests[i].expect.radius);
printf ("got : {%.9g, %.9g, %.9g},%.9g\n",
VectorExpand (sphere.center),
sphere.radius);
}
}
mtwist_seed (&mt, 0);
start = Sys_DoubleTime ();
for (i = 0; !res && i < 1000000; i++) {
vec3_t cloud[10];
sphere_t seb;
vec_t r2;
for (j = 0; j < 5; j++) {
VectorSet (rnd (&mt), rnd (&mt), rnd (&mt), cloud[j]);
}
seb = SmallestEnclosingBall ((const vec_t (*)[3]) cloud, 5);
r2 = seb.radius * seb.radius;
for (j = 0; j < 5; j++) {
if (VectorDistance_fast (cloud[j], seb.center) - r2
> 1e-5 * r2) {
res = 1;
printf ("%d %.9g - %.9g = %.9g\n", (int)j,
VectorDistance_fast (cloud[j], seb.center), r2,
VectorDistance_fast (cloud[j], seb.center) - r2);
printf ("[%.9g %.9g %.9g] - [%.9g %.9g %.9g] = %.9g > %.9g\n",
VectorExpand (cloud[j]), VectorExpand (seb.center),
VectorDistance_fast (cloud[j], seb.center), r2);
}
}
}
end = Sys_DoubleTime ();
printf ("%d iterations in %gs: %g iters/second\n", (int) i, end - start,
i / (end - start));
return res;
}