quakeforge/tools/Forge/Preferences.m

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/*
Preferences.m
Preferences class for Forge
Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#import "qedefs.h"
#import "Preferences.h"
static NSDictionary *defaultValues (void) {
static NSDictionary *dict = nil;
if (!dict) {
dict = [[NSDictionary alloc] initWithObjectsAndKeys:
@"/Local/Forge/Projects", ProjectPath,
@"/Local/Forge/Sounds", BspSoundPath,
[NSNumber numberWithInt: 0], StartWad,
[NSNumber numberWithFloat: 1.0], XLight,
[NSNumber numberWithFloat: 0.6], YLight,
[NSNumber numberWithFloat: 0.75], ZLight,
[NSNumber numberWithBool: NO], ShowBSPOutput,
[NSNumber numberWithBool: NO], OffsetBrushCopy,
nil];
}
return dict;
}
@implementation Preferences
static Preferences *sharedInstance = nil;
- (id) objectForKey: (id) key
{
return [[[[self class] sharedInstance] preferences] objectForKey: key];
}
+ (void) saveDefaults
{
if (sharedInstance) {
[Preferences savePreferencesToDefaults: [sharedInstance preferences]];
}
}
- (void) loadDefaults
{
if (currentValues)
[currentValues release];
currentValues = [[[self class] preferencesFromDefaults] copyWithZone: [self zone]];
[self discardDisplayedValues];
}
+ (Preferences *) sharedInstance
{
return (sharedInstance ? sharedInstance : [[self alloc] init]);
}
- (id) init
{
if (sharedInstance) {
[self dealloc];
} else {
[super init];
currentValues = [[[self class] preferencesFromDefaults] copyWithZone:[self zone]];
[self discardDisplayedValues];
sharedInstance = self;
}
return sharedInstance;
}
- (NSDictionary *) preferences
{
return currentValues;
}
- (void) dealloc
{
}
/*
updateUI
Update the user interface with new preferences
*/
- (void) updateUI
{
qprintf ("defaults updated");
[map_i makeGlobalPerform: @selector(flushTextures)];
[quakeed_i updateAll];
return;
}
- (void) prefsChanged: (id) sender {
static NSNumber *yes = nil;
static NSNumber *no = nil;
int anInt;
float aFloat;
if (!yes) {
yes = [[NSNumber alloc] initWithBool: YES];
no = [[NSNumber alloc] initWithBool: NO];
}
[displayedValues setObject: [projectPathField stringValue] forKey: ProjectPath];
[displayedValues setObject: [bspSoundPathField stringValue] forKey: BspSoundPath];
if ((anInt = [startWadField intValue]) < 0 || anInt > 2) {
if ((anInt = [[displayedValues objectForKey: StartWad] intValue]) < 0 || anInt > 2) {
anInt = [[defaultValues () objectForKey: StartWad] intValue];
}
[startWadField setIntValue: anInt];
} else {
[displayedValues setObject: [NSNumber numberWithInt: anInt] forKey: StartWad];
}
if ((aFloat = [xLightField floatValue]) < 0.0 || aFloat > 1.0) {
if ((aFloat = [[displayedValues objectForKey: XLight] floatValue]) < 0.0 || aFloat > 1.0) {
aFloat = [[defaultValues () objectForKey: XLight] floatValue];
}
[xLightField setFloatValue: aFloat];
} else {
[displayedValues setObject: [NSNumber numberWithFloat: aFloat] forKey: XLight];
}
if ((aFloat = [yLightField floatValue]) < 0.0 || aFloat > 1.0) {
if ((aFloat = [[displayedValues objectForKey: YLight] floatValue]) < 0.0 || aFloat > 1.0) {
aFloat = [[defaultValues () objectForKey: YLight] floatValue];
}
[yLightField setFloatValue: aFloat];
} else {
[displayedValues setObject: [NSNumber numberWithFloat: aFloat] forKey: YLight];
}
if ((aFloat = [zLightField floatValue]) < 0.0 || aFloat > 1.0) {
if ((aFloat = [[displayedValues objectForKey: YLight] floatValue]) < 0.0 || aFloat > 1.0) {
aFloat = [[defaultValues () objectForKey: YLight] floatValue];
}
[zLightField setFloatValue: aFloat];
} else {
[displayedValues setObject: [NSNumber numberWithFloat: aFloat] forKey: ZLight];
}
[displayedValues setObject: ([showBSPOutputButton state] ? yes : no) forKey: ShowBSPOutput];
[displayedValues setObject: ([offsetBrushCopyButton state] ? yes : no) forKey: OffsetBrushCopy];
[self commitDisplayedValues];
}
- (void) commitDisplayedValues
{
if (currentValues != displayedValues) {
[currentValues release];
currentValues = [displayedValues copyWithZone: [self zone]];
}
}
- (void) discardDisplayedValues
{
if (currentValues != displayedValues) {
[displayedValues release];
displayedValues = [currentValues mutableCopyWithZone: [self zone]];
[self updateUI];
}
}
- (void) ok: (id) sender
{
[self commitDisplayedValues];
}
- (void) revert: (id) sender
{
[self discardDisplayedValues];
}
- (void) revertToDefault: (id) sender
{
if (currentValues)
[currentValues release];
currentValues = [defaultValues () copyWithZone: [self zone]];
[self discardDisplayedValues];
}
/***
Code to deal with defaults
***/
#define getBoolDefault(name) \
{ \
NSString *str = [defaults stringForKey: name]; \
[dict setObject: (str ? [NSNumber numberWithBool: [str hasPrefix: @"Y"]] : [defaultValues() objectForKey: name]) forKey: name]; \
}
#define getFloatDefault(name) \
{ \
NSString *str = [defaults stringForKey: name]; \
[dict setObject: (str ? [NSNumber numberWithFloat: [str floatValue]] : [defaultValues() objectForKey: name]) forKey: name]; \
}
#define getIntDefault(name) \
{ \
NSString *str = [defaults stringForKey: name]; \
[dict setObject: (str ? [NSNumber numberWithInt: [str intValue]] : [defaultValues() objectForKey: name]) forKey: name]; \
}
#define getStringDefault(name) \
{ \
NSString *str = [defaults stringForKey: name]; \
[dict setObject: (str ? str : [defaultValues() objectForKey: name]) forKey: name]; \
}
+ (NSDictionary *) preferencesFromDefaults
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSMutableDictionary *dict = [NSMutableDictionary dictionaryWithCapacity: 10];
getStringDefault(ProjectPath);
getStringDefault(BspSoundPath);
getIntDefault(StartWad);
getFloatDefault(XLight);
getFloatDefault(YLight);
getFloatDefault(ZLight);
getBoolDefault(ShowBSPOutput);
getBoolDefault(OffsetBrushCopy);
return dict;
}
#define setBoolDefault(name) \
{ \
if ([[defaultValues() objectForKey: name] isEqual: [dict objectForKey: name]]) \
[defaults removeObjectForKey: name]; \
else \
[defaults setBool:[[dict objectForKey:name] boolValue] forKey: name]; \
}
#define setFloatDefault(name) \
{ \
if ([[defaultValues() objectForKey: name] isEqual: [dict objectForKey: name]]) \
[defaults removeObjectForKey: name]; \
else \
[defaults setFloat:[[dict objectForKey:name] floatValue] forKey: name]; \
}
#define setIntDefault(name) \
{ \
if ([[defaultValues() objectForKey:name] isEqual:[dict objectForKey:name]]) \
[defaults removeObjectForKey:name]; \
else \
[defaults setInteger:[[dict objectForKey:name] intValue] forKey:name]; \
}
#define setStringDefault(name) \
{ \
if ([[defaultValues() objectForKey:name] isEqual: [dict objectForKey: name]]) \
[defaults removeObjectForKey: name]; \
else \
[defaults setObject: [[dict objectForKey: name] stringValue] forKey: name]; \
}
+ (void) savePreferencesToDefaults: (NSDictionary *) dict
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
setStringDefault(ProjectPath);
setStringDefault(BspSoundPath);
setIntDefault(StartWad);
setFloatDefault(XLight);
setFloatDefault(YLight);
setFloatDefault(ZLight);
setBoolDefault(ShowBSPOutput);
setBoolDefault(OffsetBrushCopy);
}
@end