2012-01-04 09:47:03 +00:00
|
|
|
//precision mediump float;
|
2012-01-19 01:38:05 +00:00
|
|
|
uniform sampler2D palette;
|
|
|
|
|
2012-01-04 09:47:03 +00:00
|
|
|
varying float color;
|
|
|
|
|
|
|
|
void
|
|
|
|
main (void)
|
|
|
|
{
|
|
|
|
if (color == 1.0)
|
|
|
|
discard;
|
2012-01-19 01:38:05 +00:00
|
|
|
gl_FragColor = texture2D (palette, vec2 (color, 0.0));
|
2012-01-04 09:47:03 +00:00
|
|
|
}
|