quakeforge/libs/video/renderer/glsl/quakepnt.frag

13 lines
184 B
GLSL

//precision mediump float;
uniform sampler2D palette;
varying float color;
void
main (void)
{
if (color == 1.0)
discard;
gl_FragColor = texture2D (palette, vec2 (color, 0.0));
}