2001-02-19 21:15:25 +00:00
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/*
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d_surf.c
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2001-05-18 20:19:20 +00:00
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rasterization driver surface heap manager
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2001-02-19 21:15:25 +00:00
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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2001-05-18 20:19:20 +00:00
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#include "QF/qargs.h"
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2003-01-06 18:28:13 +00:00
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#include "QF/render.h"
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2001-05-18 20:19:20 +00:00
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#include "QF/sys.h"
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[scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).
While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 01:32:09 +00:00
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#include "QF/scene/component.h"
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2022-03-29 05:40:48 +00:00
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#include "QF/scene/entity.h"
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[scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).
While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 01:32:09 +00:00
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#include "QF/scene/scene.h"
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2001-02-19 21:15:25 +00:00
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2001-08-31 19:13:16 +00:00
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#include "compat.h"
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2001-08-16 06:58:55 +00:00
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#include "d_local.h"
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2012-02-14 08:28:09 +00:00
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#include "r_internal.h"
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2001-08-16 06:58:55 +00:00
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float surfscale;
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2001-02-19 21:15:25 +00:00
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2012-02-18 05:34:14 +00:00
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static int sc_size;
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surfcache_t *sc_rover;
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static surfcache_t *sc_base;
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2001-02-19 21:15:25 +00:00
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#define GUARDSIZE 4
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2001-05-15 17:38:43 +00:00
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void *
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2001-02-19 21:15:25 +00:00
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D_SurfaceCacheAddress (void)
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{
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2001-02-26 06:48:02 +00:00
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return sc_base;
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2001-02-19 21:15:25 +00:00
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}
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2001-02-26 06:48:02 +00:00
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int
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2022-03-21 02:12:58 +00:00
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D_SurfaceCacheForRes (int width, int height)
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2001-02-19 21:15:25 +00:00
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{
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2001-02-26 06:48:02 +00:00
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int size, pix;
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2001-02-19 21:15:25 +00:00
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2001-02-26 06:48:02 +00:00
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if (COM_CheckParm ("-surfcachesize")) {
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size = atoi (com_argv[COM_CheckParm ("-surfcachesize") + 1]) * 1024;
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2001-02-19 21:15:25 +00:00
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return size;
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}
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2001-02-26 06:48:02 +00:00
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2001-02-19 21:15:25 +00:00
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size = SURFCACHE_SIZE_AT_320X200;
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2001-02-26 06:48:02 +00:00
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pix = width * height;
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2001-02-19 21:15:25 +00:00
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if (pix > 64000)
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2001-02-26 06:48:02 +00:00
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size += (pix - 64000) * 3;
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2022-03-09 11:19:14 +00:00
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return size;
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2001-02-19 21:15:25 +00:00
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}
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2003-01-06 18:28:13 +00:00
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static void
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2001-02-26 06:48:02 +00:00
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D_CheckCacheGuard (void)
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2001-02-19 21:15:25 +00:00
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{
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2001-02-26 06:48:02 +00:00
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byte *s;
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int i;
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2001-02-19 21:15:25 +00:00
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2001-02-26 06:48:02 +00:00
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s = (byte *) sc_base + sc_size;
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for (i = 0; i < GUARDSIZE; i++)
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if (s[i] != (byte) i)
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2001-02-19 21:15:25 +00:00
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Sys_Error ("D_CheckCacheGuard: failed");
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}
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2003-01-06 18:28:13 +00:00
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static void
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2001-02-26 06:48:02 +00:00
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D_ClearCacheGuard (void)
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2001-02-19 21:15:25 +00:00
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{
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2001-02-26 06:48:02 +00:00
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byte *s;
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int i;
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s = (byte *) sc_base + sc_size;
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for (i = 0; i < GUARDSIZE; i++)
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s[i] = (byte) i;
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2001-02-19 21:15:25 +00:00
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}
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2001-02-26 06:48:02 +00:00
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void
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2022-03-21 02:12:58 +00:00
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D_InitCaches (void *buffer, int size)
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2001-02-19 21:15:25 +00:00
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{
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2022-09-21 16:49:18 +00:00
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Sys_MaskPrintf (SYS_vid, "D_InitCaches: %ik surface cache\n", size/1024);
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2001-02-19 21:15:25 +00:00
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sc_size = size - GUARDSIZE;
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2001-02-26 06:48:02 +00:00
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sc_base = (surfcache_t *) buffer;
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2001-02-19 21:15:25 +00:00
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sc_rover = sc_base;
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2001-02-26 06:48:02 +00:00
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2001-02-19 21:15:25 +00:00
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sc_base->next = NULL;
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sc_base->owner = NULL;
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sc_base->size = sc_size;
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2001-02-26 06:48:02 +00:00
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2001-02-19 21:15:25 +00:00
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D_ClearCacheGuard ();
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}
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2001-02-26 06:48:02 +00:00
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void
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2021-07-10 15:09:41 +00:00
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D_FlushCaches (void *data)
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2001-02-19 21:15:25 +00:00
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{
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2001-02-26 06:48:02 +00:00
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surfcache_t *c;
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2001-02-19 21:15:25 +00:00
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if (!sc_base)
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return;
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2001-02-26 06:48:02 +00:00
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for (c = sc_base; c; c = c->next) {
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2001-02-19 21:15:25 +00:00
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if (c->owner)
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*c->owner = NULL;
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}
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2001-02-26 06:48:02 +00:00
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2001-02-19 21:15:25 +00:00
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sc_rover = sc_base;
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sc_base->next = NULL;
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sc_base->owner = NULL;
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sc_base->size = sc_size;
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}
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2003-01-06 18:28:13 +00:00
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static surfcache_t *
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2001-02-26 06:48:02 +00:00
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D_SCAlloc (int width, int size)
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2001-02-19 21:15:25 +00:00
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{
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2001-02-26 06:48:02 +00:00
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surfcache_t *new;
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qboolean wrapped_this_time;
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2001-02-19 21:15:25 +00:00
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2002-08-22 19:00:55 +00:00
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if ((width < 0) || (width > 512)) // FIXME shouldn't really have a max
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2002-05-14 06:12:29 +00:00
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Sys_Error ("D_SCAlloc: bad cache width %d", width);
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2001-02-19 21:15:25 +00:00
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2022-03-09 11:19:14 +00:00
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if ((size <= 0) || (size > 0x40000)) // FIXME ditto
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2002-05-14 06:12:29 +00:00
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Sys_Error ("D_SCAlloc: bad cache size %d", size);
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2001-02-26 06:48:02 +00:00
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2002-10-10 19:44:27 +00:00
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// This adds the offset of data[0] in the surfcache_t struct.
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2001-08-31 19:13:16 +00:00
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size += field_offset (surfcache_t, data);
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2001-05-18 20:19:20 +00:00
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2002-10-10 19:44:27 +00:00
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#define SIZE_ALIGN (sizeof (surfcache_t *) - 1)
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2001-05-18 20:19:20 +00:00
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size = (size + SIZE_ALIGN) & ~SIZE_ALIGN;
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#undef SIZE_ALIGN
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2001-02-19 21:15:25 +00:00
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size = (size + 3) & ~3;
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if (size > sc_size)
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2001-02-26 06:48:02 +00:00
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Sys_Error ("D_SCAlloc: %i > cache size", size);
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2001-02-19 21:15:25 +00:00
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2001-05-15 17:38:43 +00:00
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// if there is not size bytes after the rover, reset to the start
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2001-02-19 21:15:25 +00:00
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wrapped_this_time = false;
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2001-02-26 06:48:02 +00:00
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if (!sc_rover || (byte *) sc_rover - (byte *) sc_base > sc_size - size) {
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if (sc_rover) {
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2001-02-19 21:15:25 +00:00
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wrapped_this_time = true;
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}
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sc_rover = sc_base;
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}
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2001-05-15 17:38:43 +00:00
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// colect and free surfcache_t blocks until the rover block is large enough
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2001-02-19 21:15:25 +00:00
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new = sc_rover;
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if (sc_rover->owner)
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*sc_rover->owner = NULL;
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2001-02-26 06:48:02 +00:00
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while (new->size < size) {
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// free another
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2001-02-19 21:15:25 +00:00
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sc_rover = sc_rover->next;
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if (!sc_rover)
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Sys_Error ("D_SCAlloc: hit the end of memory");
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if (sc_rover->owner)
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*sc_rover->owner = NULL;
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2001-02-26 06:48:02 +00:00
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2001-02-19 21:15:25 +00:00
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new->size += sc_rover->size;
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new->next = sc_rover->next;
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}
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2001-05-15 17:38:43 +00:00
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// create a fragment out of any leftovers
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2001-02-26 06:48:02 +00:00
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if (new->size - size > 256) {
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sc_rover = (surfcache_t *) ((byte *) new + size);
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2001-02-19 21:15:25 +00:00
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sc_rover->size = new->size - size;
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sc_rover->next = new->next;
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sc_rover->width = 0;
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sc_rover->owner = NULL;
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new->next = sc_rover;
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new->size = size;
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2001-02-26 06:48:02 +00:00
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} else
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2001-02-19 21:15:25 +00:00
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sc_rover = new->next;
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2001-02-26 06:48:02 +00:00
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2001-02-19 21:15:25 +00:00
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new->width = width;
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// DEBUG
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if (width > 0)
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2022-03-09 11:19:14 +00:00
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new->height = (size - sizeof (*new) + sizeof (new->data)) / width;
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2001-02-19 21:15:25 +00:00
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2001-05-15 17:38:43 +00:00
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new->owner = NULL; // should be set properly after return
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2001-02-19 21:15:25 +00:00
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2001-02-26 06:48:02 +00:00
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if (d_roverwrapped) {
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2001-02-19 21:15:25 +00:00
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if (wrapped_this_time || (sc_rover >= d_initial_rover))
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r_cache_thrash = true;
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2001-02-26 06:48:02 +00:00
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} else if (wrapped_this_time) {
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2001-02-19 21:15:25 +00:00
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d_roverwrapped = true;
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}
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2001-02-26 06:48:02 +00:00
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D_CheckCacheGuard (); // DEBUG
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2001-02-19 21:15:25 +00:00
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return new;
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}
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2003-01-06 18:28:13 +00:00
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#if 0
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static void
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2001-02-26 06:48:02 +00:00
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D_SCDump (void)
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2001-02-19 21:15:25 +00:00
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{
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2001-02-26 06:48:02 +00:00
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surfcache_t *test;
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2001-02-19 21:15:25 +00:00
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2001-02-26 06:48:02 +00:00
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for (test = sc_base; test; test = test->next) {
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2001-02-19 21:15:25 +00:00
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if (test == sc_rover)
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Sys_Printf ("ROVER:\n");
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2001-05-18 20:19:20 +00:00
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Sys_Printf ("%p : %i bytes %i width\n", test, test->size,
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test->width);
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2001-02-19 21:15:25 +00:00
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}
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}
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2003-01-06 18:28:13 +00:00
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#endif
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2001-02-19 21:15:25 +00:00
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2001-02-26 06:48:02 +00:00
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surfcache_t *
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[scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).
While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 01:32:09 +00:00
|
|
|
D_CacheSurface (entity_t ent, msurface_t *surface, int miplevel)
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2001-02-19 21:15:25 +00:00
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|
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{
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2001-02-26 06:48:02 +00:00
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surfcache_t *cache;
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2022-10-25 03:53:30 +00:00
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animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
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ent.reg);
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2001-02-19 21:15:25 +00:00
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2001-05-15 17:38:43 +00:00
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|
// if the surface is animating or flashing, flush the cache
|
[scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).
While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 01:32:09 +00:00
|
|
|
r_drawsurf.texture = R_TextureAnimation (animation, surface);
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2001-02-19 21:15:25 +00:00
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r_drawsurf.lightadj[0] = d_lightstylevalue[surface->styles[0]];
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r_drawsurf.lightadj[1] = d_lightstylevalue[surface->styles[1]];
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r_drawsurf.lightadj[2] = d_lightstylevalue[surface->styles[2]];
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r_drawsurf.lightadj[3] = d_lightstylevalue[surface->styles[3]];
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2001-02-26 06:48:02 +00:00
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2001-05-15 17:38:43 +00:00
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// see if the cache holds apropriate data
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2001-02-19 21:15:25 +00:00
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cache = surface->cachespots[miplevel];
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if (cache && !cache->dlight && surface->dlightframe != r_framecount
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2001-02-26 06:48:02 +00:00
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&& cache->texture == r_drawsurf.texture
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&& cache->lightadj[0] == r_drawsurf.lightadj[0]
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&& cache->lightadj[1] == r_drawsurf.lightadj[1]
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&& cache->lightadj[2] == r_drawsurf.lightadj[2]
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&& cache->lightadj[3] == r_drawsurf.lightadj[3])
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2001-02-19 21:15:25 +00:00
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return cache;
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2001-05-15 17:38:43 +00:00
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|
// determine shape of surface
|
2001-02-26 06:48:02 +00:00
|
|
|
surfscale = 1.0 / (1 << miplevel);
|
2001-02-19 21:15:25 +00:00
|
|
|
r_drawsurf.surfmip = miplevel;
|
|
|
|
r_drawsurf.surfwidth = surface->extents[0] >> miplevel;
|
2022-03-09 11:19:14 +00:00
|
|
|
r_drawsurf.rowbytes = r_drawsurf.surfwidth;
|
2001-02-19 21:15:25 +00:00
|
|
|
r_drawsurf.surfheight = surface->extents[1] >> miplevel;
|
2001-02-26 06:48:02 +00:00
|
|
|
|
2001-05-15 17:38:43 +00:00
|
|
|
// allocate memory if needed
|
2001-08-29 02:16:17 +00:00
|
|
|
if (!cache) {
|
|
|
|
// if a texture just animated, don't reallocate it
|
2001-02-19 21:15:25 +00:00
|
|
|
cache = D_SCAlloc (r_drawsurf.surfwidth,
|
2022-03-09 11:19:14 +00:00
|
|
|
r_drawsurf.surfwidth * r_drawsurf.surfheight);
|
2001-02-19 21:15:25 +00:00
|
|
|
surface->cachespots[miplevel] = cache;
|
|
|
|
cache->owner = &surface->cachespots[miplevel];
|
|
|
|
cache->mipscale = surfscale;
|
|
|
|
}
|
2001-02-26 06:48:02 +00:00
|
|
|
|
2001-02-19 21:15:25 +00:00
|
|
|
if (surface->dlightframe == r_framecount)
|
|
|
|
cache->dlight = 1;
|
|
|
|
else
|
|
|
|
cache->dlight = 0;
|
|
|
|
|
2001-08-25 02:47:11 +00:00
|
|
|
r_drawsurf.surfdat = (byte *) cache->data;
|
2001-02-26 06:48:02 +00:00
|
|
|
|
2001-02-19 21:15:25 +00:00
|
|
|
cache->texture = r_drawsurf.texture;
|
|
|
|
cache->lightadj[0] = r_drawsurf.lightadj[0];
|
|
|
|
cache->lightadj[1] = r_drawsurf.lightadj[1];
|
|
|
|
cache->lightadj[2] = r_drawsurf.lightadj[2];
|
|
|
|
cache->lightadj[3] = r_drawsurf.lightadj[3];
|
|
|
|
|
2001-05-15 17:38:43 +00:00
|
|
|
// draw and light the surface texture
|
2001-02-19 21:15:25 +00:00
|
|
|
r_drawsurf.surf = surface;
|
|
|
|
|
|
|
|
c_surf++;
|
2022-10-25 03:53:30 +00:00
|
|
|
transform_t transform = Entity_Transform (ent);
|
[scene] Make entity_t just an entity id for ECS
This puts the hierarchy (transform) reference, animation, visibility,
renderer, active, and old_origin data in separate components. There are
a few bugs (crashes on grenade explosions in gl/glsl/vulkan, immediately
in sw, reasons known, missing brush models in vulkan).
While quake doesn't really need an ECS, the direction I want to take QF
does, and it does seem to have improved memory bandwidth a little
(uncertain). However, there's a lot more work to go (especially fixing
the above bugs), but this seems to be a good start.
2022-10-23 01:32:09 +00:00
|
|
|
R_DrawSurface (transform);
|
2001-02-19 21:15:25 +00:00
|
|
|
|
|
|
|
return surface->cachespots[miplevel];
|
|
|
|
}
|