quakeforge/libs/video/renderer/r_efrag.c

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/*
r_efrag.c
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(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
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#include "QF/render.h"
#include "QF/sys.h"
#include "QF/scene/entity.h"
#include "qfalloca.h"
#include "r_internal.h"
typedef struct s_efrag_list {
struct s_efrag_list *next;
efrag_t efrags[MAX_EFRAGS];
} t_efrag_list;
static efrag_t *r_free_efrags;
static t_efrag_list *efrag_list;
/* ENTITY FRAGMENT FUNCTIONS */
static inline void
init_efrag_list (t_efrag_list *efl)
{
int i;
for (i = 0; i < MAX_EFRAGS - 1; i++)
efl->efrags[i].entnext = &efl->efrags[i + 1];
efl->efrags[i].entnext = 0;
}
static efrag_t *
new_efrag (void)
{
efrag_t *ef;
if (__builtin_expect (!r_free_efrags, 0)) {
t_efrag_list *efl = calloc (1, sizeof (t_efrag_list));
SYS_CHECKMEM (efl);
efl->next = efrag_list;
efrag_list = efl;
init_efrag_list (efl);
r_free_efrags = &efl->efrags[0];
}
ef = r_free_efrags;
r_free_efrags = ef->entnext;
ef->entnext = 0;
return ef;
}
void
R_ClearEfrags (void)
{
t_efrag_list *efl;
if (!efrag_list)
efrag_list = calloc (1, sizeof (t_efrag_list));
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r_free_efrags = efrag_list->efrags;
for (efl = efrag_list; efl; efl = efl->next) {
init_efrag_list (efl);
if (efl->next)
efl->efrags[MAX_EFRAGS - 1].entnext = &efl->next->efrags[0];
}
}
/*
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R_RemoveEfrags
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Call when removing an object from the world or moving it to another position
*/
void
R_RemoveEfrags (entity_t *ent)
{
efrag_t *ef, *old, *walk, **prev;
ef = ent->visibility.efrag;
while (ef) {
prev = &ef->leaf->efrags;
while (1) {
walk = *prev;
if (!walk)
break;
if (walk == ef) { // remove this fragment
*prev = ef->leafnext;
break;
} else
prev = &walk->leafnext;
}
old = ef;
ef = ef->entnext;
// put it on the free list
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old->entnext = r_free_efrags;
r_free_efrags = old;
}
ent->visibility.efrag = 0;
}
static void
R_SplitEntityOnNode (mod_brush_t *brush, entity_t *ent,
vec3_t emins, vec3_t emaxs)
{
efrag_t *ef;
plane_t *splitplane;
mleaf_t *leaf;
int sides;
efrag_t **lastlink;
mnode_t **node_stack;
mnode_t **node_ptr;
mnode_t *node = brush->nodes;
node_stack = alloca ((brush->depth + 2) * sizeof (mnode_t *));
node_ptr = node_stack;
lastlink = &ent->visibility.efrag;
*node_ptr++ = 0;
while (node) {
// add an efrag if the node is a leaf
if (__builtin_expect (node->contents < 0, 0)) {
if (!ent->visibility.topnode) {
ent->visibility.topnode = node;
}
leaf = (mleaf_t *) node;
ef = new_efrag (); // ensures ef->entnext is 0
// add the link to the chain of links on the entity
ef->entity = ent;
*lastlink = ef;
lastlink = &ef->entnext;
// add the link too the chain of links on the leaf
ef->leaf = leaf;
ef->leafnext = leaf->efrags;
leaf->efrags = ef;
node = *--node_ptr;
} else {
// NODE_MIXED
splitplane = node->plane;
sides = BOX_ON_PLANE_SIDE (emins, emaxs, splitplane);
if (sides == 3) {
// split on this plane
// if this is the first splitter of this bmodel, remember it
if (!ent->visibility.topnode) {
ent->visibility.topnode = node;
}
}
// recurse down the contacted sides
if (sides & 1 && node->children[0]->contents != CONTENTS_SOLID) {
if (sides & 2 && node->children[1]->contents != CONTENTS_SOLID)
*node_ptr++ = node->children[1];
node = node->children[0];
} else {
if (sides & 2 && node->children[1]->contents != CONTENTS_SOLID)
node = node->children[1];
else
node = *--node_ptr;
}
}
}
}
void
R_AddEfrags (mod_brush_t *brush, entity_t *ent)
{
model_t *entmodel;
vec3_t emins, emaxs;
if (!ent->renderer.model || !r_worldentity.renderer.model)
return;
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if (ent == &r_worldentity)
return; // never add the world
entmodel = ent->renderer.model;
vec4f_t org = Transform_GetWorldPosition (ent->transform);
VectorAdd (org, entmodel->mins, emins);
VectorAdd (org, entmodel->maxs, emaxs);
ent->visibility.topnode = 0;
R_SplitEntityOnNode (brush, ent, emins, emaxs);
}
void
R_StoreEfrags (const efrag_t *efrag)
{
entity_t *ent;
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model_t *model;
while (efrag) {
ent = efrag->entity;
model = ent->renderer.model;
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switch (model->type) {
case mod_alias:
case mod_brush:
case mod_sprite:
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case mod_iqm:
EntQueue_AddEntity (r_ent_queue, ent, model->type);
efrag = efrag->leafnext;
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break;
default:
}
}
}