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/*
vid_wgl . c
Win32 WGL vid component
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to :
Free Software Foundation , Inc .
59 Temple Place - Suite 330
Boston , MA 02111 - 1307 , USA
$ Id $
*/
# ifdef HAVE_CONFIG_H
# include "config.h"
# endif
# include "cdaudio.h"
# include "cmd.h"
# include "console.h"
# include "draw.h"
# include "glquake.h"
# include "host.h"
# include "in_win.h"
# include "keys.h"
# include "qargs.h"
# include "qendian.h"
# include "resource.h"
# include "sbar.h"
# include "screen.h"
# include "sound.h"
# include "sys.h"
# include "va.h"
# include "winquake.h"
extern void ( * vid_menudrawfn ) ( void ) ;
extern void ( * vid_menukeyfn ) ( int ) ;
# define MAX_MODE_LIST 30
# define VID_ROW_SIZE 3
# define WARP_WIDTH 320
# define WARP_HEIGHT 200
# define MAXWIDTH 10000
# define MAXHEIGHT 10000
# define BASEWIDTH 320
# define BASEHEIGHT 200
# define MODE_WINDOWED 0
# define NO_MODE (MODE_WINDOWED - 1)
# define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
typedef struct {
modestate_t type ;
int width ;
int height ;
int modenum ;
int dib ;
int fullscreen ;
int bpp ;
int halfscreen ;
char modedesc [ 17 ] ;
} vmode_t ;
typedef struct {
int width ;
int height ;
} lmode_t ;
lmode_t lowresmodes [ ] = {
{ 320 , 200 } ,
{ 320 , 240 } ,
{ 400 , 300 } ,
{ 512 , 384 } ,
} ;
const char * gl_vendor ;
const char * gl_renderer ;
const char * gl_version ;
const char * gl_extensions ;
// ARB Multitexture
qboolean gl_mtex_capable = false ;
GLenum gl_mtex_enum = GL_TEXTURE0_ARB ;
// 8-bit and permedia support
QF_glColorTableEXT qglColorTableEXT = NULL ;
qboolean is8bit = false ;
qboolean isPermedia = false ;
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// FIXME: Only used by MGL ..
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qboolean DDActive ;
// If you ever merge screen/gl_screen, don't forget this one
qboolean scr_skipupdate ;
static vmode_t modelist [ MAX_MODE_LIST ] ;
static int nummodes ;
static vmode_t badmode ;
static DEVMODE gdevmode ;
static qboolean vid_initialized = false ;
static qboolean windowed , leavecurrentmode ;
static qboolean vid_canalttab = false ;
static qboolean vid_wassuspended = false ;
static int windowed_mouse ;
static HICON hIcon ;
RECT WindowRect ;
DWORD WindowStyle , ExWindowStyle ;
HWND mainwindow ;
int vid_modenum = NO_MODE ;
int vid_realmode ;
int vid_default = MODE_WINDOWED ;
static int windowed_default ;
unsigned char vid_curpal [ 256 * 3 ] ;
static qboolean fullsbardraw = true ;
HDC maindc ;
glvert_t glv ;
HWND WINAPI InitializeWindow ( HINSTANCE hInstance , int nCmdShow ) ;
LONG CDAudio_MessageHandler ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam ) ;
extern void CL_ClearStates ( ) ;
extern viddef_t vid ; // global video state
unsigned short d_8to16table [ 256 ] ;
unsigned int d_8to24table [ 256 ] ;
unsigned char d_15to8table [ 65536 ] ;
float gldepthmin , gldepthmax ;
modestate_t modestate = MS_UNINIT ;
void VID_MenuDraw ( void ) ;
void VID_MenuKey ( int key ) ;
LONG WINAPI MainWndProc ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam ) ;
void AppActivate ( BOOL fActive , BOOL minimize ) ;
char * VID_GetModeDescription ( int mode ) ;
void ClearAllStates ( void ) ;
void VID_UpdateWindowStatus ( void ) ;
void GL_Init ( void ) ;
//====================================
cvar_t * _windowed_mouse ;
cvar_t * vid_use8bit ;
int window_center_x , window_center_y , window_x , window_y , window_width ,
window_height ;
RECT window_rect ;
// direct draw software compatability stuff
void
VID_HandlePause ( qboolean pause )
{
}
void
VID_ForceLockState ( int lk )
{
}
void
VID_LockBuffer ( void )
{
}
void
VID_UnlockBuffer ( void )
{
}
int
VID_ForceUnlockedAndReturnState ( void )
{
return 0 ;
}
void
D_BeginDirectRect ( int x , int y , byte * pbitmap , int width , int height )
{
}
void
D_EndDirectRect ( int x , int y , int width , int height )
{
}
void
CenterWindow ( HWND hWndCenter , int width , int height , BOOL lefttopjustify )
{
int CenterX , CenterY ;
CenterX = ( GetSystemMetrics ( SM_CXSCREEN ) - width ) / 2 ;
CenterY = ( GetSystemMetrics ( SM_CYSCREEN ) - height ) / 2 ;
if ( CenterX > CenterY * 2 )
CenterX > > = 1 ; // dual screens
CenterX = ( CenterX < 0 ) ? 0 : CenterX ;
CenterY = ( CenterY < 0 ) ? 0 : CenterY ;
SetWindowPos ( hWndCenter , NULL , CenterX , CenterY , 0 , 0 ,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME ) ;
}
qboolean
VID_SetWindowedMode ( int modenum )
{
HDC hdc ;
int lastmodestate , width , height ;
RECT rect ;
lastmodestate = modestate ;
WindowRect . top = WindowRect . left = 0 ;
WindowRect . right = modelist [ modenum ] . width ;
WindowRect . bottom = modelist [ modenum ] . height ;
window_width = modelist [ modenum ] . width ;
window_height = modelist [ modenum ] . height ;
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
WS_MINIMIZEBOX | WS_CLIPSIBLINGS | WS_CLIPCHILDREN ;
rect = WindowRect ;
AdjustWindowRect ( & rect , WindowStyle , FALSE ) ;
width = rect . right - rect . left ;
height = rect . bottom - rect . top ;
// Create the window
mainwindow = CreateWindow ( " QuakeForge " , " GLQuakeWorld " ,
WindowStyle , rect . left , rect . top , width , height , NULL , NULL ,
global_hInstance , NULL ) ;
if ( ! mainwindow )
Sys_Error ( " Couldn't create DIB window (%x) \r \n " , GetLastError ( ) ) ;
// Center and show the window
CenterWindow ( mainwindow , WindowRect . right - WindowRect . left ,
WindowRect . bottom - WindowRect . top , false ) ;
ShowWindow ( mainwindow , SW_SHOWDEFAULT ) ;
UpdateWindow ( mainwindow ) ;
modestate = MS_WINDOWED ;
// because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC ( mainwindow ) ;
PatBlt ( hdc , 0 , 0 , WindowRect . right , WindowRect . bottom , BLACKNESS ) ;
ReleaseDC ( mainwindow , hdc ) ;
if ( vid . conheight > modelist [ modenum ] . height )
vid . conheight = modelist [ modenum ] . height ;
if ( vid . conwidth > modelist [ modenum ] . width )
vid . conwidth = modelist [ modenum ] . width ;
vid . width = vid . conwidth ;
vid . height = vid . conheight ;
vid . numpages = 2 ;
if ( hIcon ) {
SendMessage ( mainwindow , WM_SETICON , ( WPARAM ) TRUE , ( LPARAM ) hIcon ) ;
SendMessage ( mainwindow , WM_SETICON , ( WPARAM ) FALSE , ( LPARAM ) hIcon ) ;
}
return true ;
}
qboolean
VID_SetFullDIBMode ( int modenum )
{
HDC hdc ;
int lastmodestate , width , height ;
RECT rect ;
memset ( & gdevmode , 0 , sizeof ( gdevmode ) ) ;
if ( ! leavecurrentmode ) {
gdevmode . dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT ;
gdevmode . dmBitsPerPel = modelist [ modenum ] . bpp ;
gdevmode . dmPelsWidth = modelist [ modenum ] . width < <
modelist [ modenum ] . halfscreen ;
gdevmode . dmPelsHeight = modelist [ modenum ] . height ;
gdevmode . dmSize = sizeof ( gdevmode ) ;
if ( ChangeDisplaySettings ( & gdevmode , CDS_FULLSCREEN ) ! =
DISP_CHANGE_SUCCESSFUL )
Sys_Error ( " Couldn't set fullscreen DIB mode (%x) \r \n " , GetLastError ( ) ) ;
}
lastmodestate = modestate ;
modestate = MS_FULLDIB ;
WindowRect . top = WindowRect . left = 0 ;
WindowRect . right = modelist [ modenum ] . width ;
WindowRect . bottom = modelist [ modenum ] . height ;
window_width = modelist [ modenum ] . width ;
window_height = modelist [ modenum ] . height ;
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// FIXME: some drivers have broken FS popup window handling
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// until I find way around it, or find some other cause for it
// this is way to avoid it
if ( COM_CheckParm ( " -brokenpopup " ) ) WindowStyle = 0 ;
else WindowStyle = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN ;
rect = WindowRect ;
AdjustWindowRect ( & rect , WindowStyle , FALSE ) ;
width = rect . right - rect . left ;
height = rect . bottom - rect . top ;
// Create the DIB window
mainwindow = CreateWindow ( " QuakeForge " , " GLQuakeWorld " ,
WindowStyle , rect . left , rect . top , width , height , NULL , NULL ,
global_hInstance , NULL ) ;
if ( ! mainwindow )
Sys_Error ( " Couldn't create DIB window (%x) \r \n " , GetLastError ( ) ) ;
ShowWindow ( mainwindow , SW_SHOWDEFAULT ) ;
UpdateWindow ( mainwindow ) ;
// Because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop), we
// clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC ( mainwindow ) ;
PatBlt ( hdc , 0 , 0 , WindowRect . right , WindowRect . bottom , BLACKNESS ) ;
ReleaseDC ( mainwindow , hdc ) ;
if ( vid . conheight > modelist [ modenum ] . height )
vid . conheight = modelist [ modenum ] . height ;
if ( vid . conwidth > modelist [ modenum ] . width )
vid . conwidth = modelist [ modenum ] . width ;
vid . width = vid . conwidth ;
vid . height = vid . conheight ;
vid . numpages = 2 ;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0 ;
window_y = 0 ;
if ( hIcon ) {
SendMessage ( mainwindow , WM_SETICON , ( WPARAM ) TRUE , ( LPARAM ) hIcon ) ;
SendMessage ( mainwindow , WM_SETICON , ( WPARAM ) FALSE , ( LPARAM ) hIcon ) ;
}
return true ;
}
int
VID_SetMode ( int modenum , unsigned char * palette )
{
int original_mode , temp ;
qboolean stat = 0 ;
MSG msg ;
if ( ( windowed & & ( modenum ! = 0 ) ) | |
( ! windowed & & ( modenum < 1 ) ) | | ( ! windowed & & ( modenum > = nummodes ) ) ) {
Sys_Error ( " Bad video mode \n " ) ;
}
// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading ;
scr_disabled_for_loading = true ;
CDAudio_Pause ( ) ;
if ( vid_modenum = = NO_MODE )
original_mode = windowed_default ;
else
original_mode = vid_modenum ;
// Set either the fullscreen or windowed mode
if ( modelist [ modenum ] . type = = MS_WINDOWED ) {
if ( _windowed_mouse - > int_val & & key_dest = = key_game ) {
stat = VID_SetWindowedMode ( modenum ) ;
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
} else {
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
stat = VID_SetWindowedMode ( modenum ) ;
}
} else if ( modelist [ modenum ] . type = = MS_FULLDIB ) {
stat = VID_SetFullDIBMode ( modenum ) ;
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
} else {
Sys_Error ( " VID_SetMode: Bad mode type in modelist " ) ;
}
VID_UpdateWindowStatus ( ) ;
CDAudio_Resume ( ) ;
scr_disabled_for_loading = temp ;
if ( ! stat ) {
Sys_Error ( " Couldn't set video mode " ) ;
}
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow ( mainwindow ) ;
VID_SetPalette ( palette ) ;
vid_modenum = modenum ;
while ( PeekMessage ( & msg , NULL , 0 , 0 , PM_REMOVE ) ) {
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
}
Sleep ( 100 ) ;
SetWindowPos ( mainwindow , HWND_TOP , 0 , 0 , 0 , 0 ,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
SWP_NOCOPYBITS ) ;
SetForegroundWindow ( mainwindow ) ;
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ( ) ;
if ( ! msg_suppress_1 )
Con_Printf ( " Video mode %s initialized. \n " ,
VID_GetModeDescription ( vid_modenum ) ) ;
VID_SetPalette ( palette ) ;
vid . recalc_refdef = 1 ;
return true ;
}
/*
VID_UpdateWindowStatus
*/
void
VID_UpdateWindowStatus ( void )
{
window_rect . left = window_x ;
window_rect . top = window_y ;
window_rect . right = window_x + window_width ;
window_rect . bottom = window_y + window_height ;
window_center_x = ( window_rect . left + window_rect . right ) / 2 ;
window_center_y = ( window_rect . top + window_rect . bottom ) / 2 ;
IN_UpdateClipCursor ( ) ;
}
int texture_extension_number = 1 ;
void
CheckMultiTextureExtensions ( void )
{
Con_Printf ( " Checking for multitexture... " ) ;
if ( COM_CheckParm ( " -nomtex " ) ) {
Con_Printf ( " disabled. \n " ) ;
return ;
}
if ( QFGL_ExtensionPresent ( " GL_ARB_multitexture " ) ) {
int max_texture_units = 0 ;
glGetIntegerv ( GL_MAX_TEXTURE_UNITS_ARB , & max_texture_units ) ;
if ( max_texture_units > = 2 ) {
Con_Printf ( " enabled, %d TMUs. \n " , max_texture_units ) ;
qglMultiTexCoord2f = QFGL_ExtensionAddress ( " glMultiTexCoord2fARB " ) ;
qglActiveTexture = QFGL_ExtensionAddress ( " glActiveTextureARB " ) ;
gl_mtex_enum = GL_TEXTURE0_ARB ;
gl_mtex_capable = true ;
} else {
Con_Printf ( " disabled, not enough TMUs. \n " ) ;
}
} else {
Con_Printf ( " not found. \n " ) ;
}
}
/*
GL_Init
*/
void
GL_Init ( void )
{
gl_vendor = glGetString ( GL_VENDOR ) ;
Con_Printf ( " GL_VENDOR: %s \n " , gl_vendor ) ;
gl_renderer = glGetString ( GL_RENDERER ) ;
Con_Printf ( " GL_RENDERER: %s \n " , gl_renderer ) ;
gl_version = glGetString ( GL_VERSION ) ;
Con_Printf ( " GL_VERSION: %s \n " , gl_version ) ;
gl_extensions = glGetString ( GL_EXTENSIONS ) ;
Con_Printf ( " GL_EXTENSIONS: %s \n " , gl_extensions ) ;
// Con_Printf ("%s %s\n", gl_renderer, gl_version);
if ( strnicmp ( gl_renderer , " PowerVR " , 7 ) = = 0 )
fullsbardraw = true ;
if ( strnicmp ( gl_renderer , " Permedia " , 8 ) = = 0 )
isPermedia = true ;
CheckMultiTextureExtensions ( ) ;
glClearColor ( 0 , 0 , 0 , 0 ) ;
glCullFace ( GL_FRONT ) ;
glEnable ( GL_TEXTURE_2D ) ;
glEnable ( GL_ALPHA_TEST ) ;
glAlphaFunc ( GL_GREATER , 0.666 ) ;
glPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ) ;
glShadeModel ( GL_FLAT ) ;
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MIN_FILTER , GL_NEAREST ) ;
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_MAG_FILTER , GL_NEAREST ) ;
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_S , GL_REPEAT ) ;
glTexParameterf ( GL_TEXTURE_2D , GL_TEXTURE_WRAP_T , GL_REPEAT ) ;
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA ) ;
glTexEnvf ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , GL_MODULATE ) ;
}
/*
GL_BeginRendering
*/
void
GL_BeginRendering ( int * x , int * y , int * width , int * height )
{
* x = * y = 0 ;
* width = WindowRect . right - WindowRect . left ;
* height = WindowRect . bottom - WindowRect . top ;
}
void
GL_EndRendering ( void )
{
if ( ! scr_skipupdate | | block_drawing )
SwapBuffers ( maindc ) ;
// handle the mouse state when windowed if that's changed
if ( modestate = = MS_WINDOWED ) {
if ( ! _windowed_mouse - > int_val ) {
if ( windowed_mouse ) {
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
windowed_mouse = false ;
}
} else {
windowed_mouse = true ;
if ( key_dest = = key_game & & ! mouseactive & & ActiveApp ) {
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
} else if ( mouseactive & & key_dest ! = key_game ) {
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
}
}
}
if ( fullsbardraw )
Sbar_Changed ( ) ;
}
void
VID_SetPalette ( unsigned char * palette )
{
byte * pal ;
unsigned int r , g , b ;
unsigned int v ;
int r1 , g1 , b1 ;
int k ;
unsigned short i ;
unsigned int * table ;
QFile * f ;
char s [ 255 ] ;
float dist , bestdist ;
static qboolean palflag = false ;
//
// 8 8 8 encoding
//
// Con_Printf("Converting 8to24\n");
pal = palette ;
table = d_8to24table ;
for ( i = 0 ; i < 256 ; i + + ) {
r = pal [ 0 ] ;
g = pal [ 1 ] ;
b = pal [ 2 ] ;
pal + = 3 ;
// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
v = ( 255 < < 24 ) + ( r < < 0 ) + ( g < < 8 ) + ( b < < 16 ) ;
* table + + = v ;
}
d_8to24table [ 255 ] & = 0 ; // 255 is transparent
// JACK: 3D distance calcs - k is last closest, l is the distance.
if ( palflag )
return ;
palflag = true ;
COM_FOpenFile ( " glquake/15to8.pal " , & f ) ;
if ( f ) {
Qread ( f , d_15to8table , 1 < < 15 ) ;
Qclose ( f ) ;
} else {
for ( i = 0 ; i < ( 1 < < 15 ) ; i + + ) {
/* Maps 000000000000000 000000000011111 = Red = 0x1F
000001111100000 = Blue = 0x03E0 111110000000000 = Grn =
0x7C00 */
r = ( ( i & 0x1F ) < < 3 ) + 4 ;
g = ( ( i & 0x03E0 ) > > 2 ) + 4 ;
b = ( ( i & 0x7C00 ) > > 7 ) + 4 ;
pal = ( unsigned char * ) d_8to24table ;
for ( v = 0 , k = 0 , bestdist = 10000.0 ; v < 256 ; v + + , pal + = 4 ) {
r1 = ( int ) r - ( int ) pal [ 0 ] ;
g1 = ( int ) g - ( int ) pal [ 1 ] ;
b1 = ( int ) b - ( int ) pal [ 2 ] ;
dist = sqrt ( ( ( r1 * r1 ) + ( g1 * g1 ) + ( b1 * b1 ) ) ) ;
if ( dist < bestdist ) {
k = v ;
bestdist = dist ;
}
}
d_15to8table [ i ] = k ;
}
snprintf ( s , sizeof ( s ) , " %s/glquake/15to8.pal " , com_gamedir ) ;
COM_CreatePath ( s ) ;
if ( ( f = Qopen ( s , " wb " ) ) ! = NULL ) {
Qwrite ( f , d_15to8table , 1 < < 15 ) ;
Qclose ( f ) ;
}
}
}
void
VID_ShiftPalette ( unsigned char * palette )
{
}
void
VID_SetDefaultMode ( void )
{
IN_DeactivateMouse ( ) ;
}
void
VID_Shutdown ( void )
{
HGLRC hRC ;
HDC hDC ;
int i , temp [ 8192 ] ;
# ifdef SPLASH_SCREEN
if ( hwnd_dialog )
DestroyWindow ( hwnd_dialog ) ;
# endif
if ( vid_initialized ) {
vid_canalttab = false ;
hRC = wglGetCurrentContext ( ) ;
hDC = wglGetCurrentDC ( ) ;
wglMakeCurrent ( NULL , NULL ) ;
// LordHavoc: free textures before closing (may help NVIDIA)
for ( i = 0 ; i < 8192 ; i + + )
temp [ i ] = i + 1 ;
glDeleteTextures ( 8192 , temp ) ;
if ( hRC )
wglDeleteContext ( hRC ) ;
if ( hDC & & mainwindow )
ReleaseDC ( mainwindow , hDC ) ;
if ( modestate = = MS_FULLDIB )
ChangeDisplaySettings ( NULL , 0 ) ;
if ( maindc & & mainwindow )
ReleaseDC ( mainwindow , maindc ) ;
AppActivate ( false , false ) ;
}
}
//==========================================================================
BOOL
bSetupPixelFormat ( HDC hDC )
{
PIXELFORMATDESCRIPTOR pfd ;
int pixelformat ;
memset ( & pfd , 0 , sizeof ( PIXELFORMATDESCRIPTOR ) ) ;
pfd . nSize = sizeof ( PIXELFORMATDESCRIPTOR ) ;
pfd . nVersion = 1 ;
pfd . dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW ;
pfd . iPixelType = PFD_TYPE_RGBA ;
if ( ! modelist [ vid_default ] . bpp ) pfd . cColorBits = 16 ;
else pfd . cColorBits = modelist [ vid_default ] . bpp ;
pfd . cDepthBits = 32 ;
pfd . iLayerType = PFD_MAIN_PLANE ;
if ( ( pixelformat = ChoosePixelFormat ( hDC , & pfd ) ) = = 0 ) {
MessageBox ( NULL , " ChoosePixelFormat failed " , " Error " , MB_OK ) ;
return FALSE ;
}
if ( SetPixelFormat ( hDC , pixelformat , & pfd ) = = FALSE ) {
MessageBox ( NULL , " SetPixelFormat failed " , " Error " , MB_OK ) ;
return FALSE ;
}
return TRUE ;
}
//==========================================================================
byte scantokey [ 128 ] = {
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27 , ' 1 ' , ' 2 ' , ' 3 ' , ' 4 ' , ' 5 ' , ' 6 ' ,
' 7 ' , ' 8 ' , ' 9 ' , ' 0 ' , ' - ' , ' = ' , K_BACKSPACE , 9 , // 0
' q ' , ' w ' , ' e ' , ' r ' , ' t ' , ' y ' , ' u ' , ' i ' ,
' o ' , ' p ' , ' [ ' , ' ] ' , 13 , K_CTRL , ' a ' , ' s ' , // 1
' d ' , ' f ' , ' g ' , ' h ' , ' j ' , ' k ' , ' l ' , ' ; ' ,
' \' ' , ' ` ' , K_SHIFT , ' \\ ' , ' z ' , ' x ' , ' c ' , ' v ' , // 2
' b ' , ' n ' , ' m ' , ' , ' , ' . ' , ' / ' , K_SHIFT , KP_MULTIPLY ,
K_ALT , ' ' , K_CAPSLOCK , K_F1 , K_F2 , K_F3 , K_F4 , K_F5 , // 3
K_F6 , K_F7 , K_F8 , K_F9 , K_F10 , K_PAUSE , K_SCRLCK , KP_HOME ,
KP_UPARROW , KP_PGUP , KP_MINUS , KP_LEFTARROW , KP_5 , KP_RIGHTARROW , KP_PLUS , KP_END , // 4
KP_DOWNARROW , KP_PGDN , KP_INS , KP_DEL , 0 , 0 , 0 , K_F11 ,
K_F12 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0
} ;
byte extscantokey [ 128 ] = {
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27 , ' 1 ' , ' 2 ' , ' 3 ' , ' 4 ' , ' 5 ' , ' 6 ' ,
' 7 ' , ' 8 ' , ' 9 ' , ' 0 ' , ' - ' , ' = ' , K_BACKSPACE , 9 , // 0
' q ' , ' w ' , ' e ' , ' r ' , ' t ' , ' y ' , ' u ' , ' i ' ,
' o ' , ' p ' , ' [ ' , ' ] ' , KP_ENTER , K_CTRL , ' a ' , ' s ' , // 1
' d ' , ' f ' , ' g ' , ' h ' , ' j ' , ' k ' , ' l ' , ' ; ' ,
' \' ' , ' ` ' , K_SHIFT , ' \\ ' , ' z ' , ' x ' , ' c ' , ' v ' , // 2
' b ' , ' n ' , ' m ' , ' , ' , ' . ' , KP_DIVIDE , K_SHIFT , ' * ' ,
K_ALT , ' ' , K_CAPSLOCK , K_F1 , K_F2 , K_F3 , K_F4 , K_F5 , // 3
K_F6 , K_F7 , K_F8 , K_F9 , K_F10 , KP_NUMLCK , 0 , K_HOME ,
K_UPARROW , K_PGUP , ' - ' , K_LEFTARROW , ' 5 ' , K_RIGHTARROW , ' + ' , K_END , // 4
K_DOWNARROW , K_PGDN , K_INS , K_DEL , 0 , 0 , 0 , K_F11 ,
K_F12 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0
} ;
/*
MapKey
Map from windows to quake keynums
*/
int
MapKey ( int key )
{
int extended ;
extended = ( key > > 24 ) & 1 ;
key = ( key > > 16 ) & 255 ;
if ( key > 127 )
return 0 ;
if ( extended )
return extscantokey [ key ] ;
else
return scantokey [ key ] ;
}
/*
MAIN WINDOW
*/
/*
ClearAllStates
*/
void
ClearAllStates ( void )
{
CL_ClearStates ( ) ;
Key_ClearStates ( ) ;
IN_ClearStates ( ) ;
}
void
AppActivate ( BOOL fActive , BOOL minimize )
/****************************************************************************
*
* Function : AppActivate
* Parameters : fActive - True if app is activating
*
* Description : If the application is activating , then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly .
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
{
static BOOL sound_active ;
ActiveApp = fActive ;
Minimized = minimize ;
// enable/disable sound on focus gain/loss
if ( ! ActiveApp & & sound_active ) {
S_BlockSound ( ) ;
sound_active = false ;
} else if ( ActiveApp & & ! sound_active ) {
S_UnblockSound ( ) ;
sound_active = true ;
}
if ( fActive ) {
if ( modestate = = MS_FULLDIB ) {
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
if ( vid_canalttab & & vid_wassuspended ) {
vid_wassuspended = false ;
if ( ChangeDisplaySettings ( & gdevmode , CDS_FULLSCREEN ) ! =
DISP_CHANGE_SUCCESSFUL ) {
IN_ShowMouse ( ) ;
Sys_Error ( " Couldn't set fullscreen DIB mode \n (try upgrading your video drivers) \r \n (%x) " , GetLastError ( ) ) ;
}
ShowWindow ( mainwindow , SW_SHOWNORMAL ) ;
// Fix for alt-tab bug in NVidia drivers
MoveWindow ( mainwindow , 0 , 0 , gdevmode . dmPelsWidth , gdevmode . dmPelsHeight , false ) ;
}
}
else if ( ( modestate = = MS_WINDOWED ) & & _windowed_mouse - > int_val
& & key_dest = = key_game ) {
IN_ActivateMouse ( ) ;
IN_HideMouse ( ) ;
}
} else {
if ( modestate = = MS_FULLDIB ) {
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
if ( vid_canalttab ) {
ChangeDisplaySettings ( NULL , 0 ) ;
vid_wassuspended = true ;
}
} else if ( ( modestate = = MS_WINDOWED ) & & _windowed_mouse - > int_val ) {
IN_DeactivateMouse ( ) ;
IN_ShowMouse ( ) ;
}
}
}
/* main window procedure */
LONG WINAPI
MainWndProc ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam )
{
LONG lRet = 1 ;
int fActive , fMinimized , temp ;
extern unsigned int uiWheelMessage ;
if ( uMsg = = uiWheelMessage )
uMsg = WM_MOUSEWHEEL ;
switch ( uMsg ) {
case WM_KILLFOCUS :
if ( modestate = = MS_FULLDIB )
ShowWindow ( mainwindow , SW_SHOWMINNOACTIVE ) ;
break ;
case WM_CREATE :
break ;
case WM_MOVE :
window_x = ( int ) LOWORD ( lParam ) ;
window_y = ( int ) HIWORD ( lParam ) ;
VID_UpdateWindowStatus ( ) ;
break ;
case WM_KEYDOWN :
case WM_SYSKEYDOWN :
Key_Event ( MapKey ( lParam ) , - 1 , true ) ;
break ;
case WM_KEYUP :
case WM_SYSKEYUP :
Key_Event ( MapKey ( lParam ) , - 1 , false ) ;
break ;
case WM_SYSCHAR :
// keep Alt-Space from happening
break ;
// this is complicated because Win32 seems to pack multiple mouse
// events into
// one update sometimes, so we always check all states and look
// for events
case WM_LBUTTONDOWN :
case WM_LBUTTONUP :
case WM_RBUTTONDOWN :
case WM_RBUTTONUP :
case WM_MBUTTONDOWN :
case WM_MBUTTONUP :
case WM_MOUSEMOVE :
temp = 0 ;
if ( wParam & MK_LBUTTON )
temp | = 1 ;
if ( wParam & MK_RBUTTON )
temp | = 2 ;
if ( wParam & MK_MBUTTON )
temp | = 4 ;
IN_MouseEvent ( temp ) ;
break ;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the
// proper
// Event.
case WM_MOUSEWHEEL :
if ( ( short ) HIWORD ( wParam ) > 0 ) {
Key_Event ( K_MWHEELUP , - 1 , true ) ;
Key_Event ( K_MWHEELUP , - 1 , false ) ;
} else {
Key_Event ( K_MWHEELDOWN , - 1 , true ) ;
Key_Event ( K_MWHEELDOWN , - 1 , false ) ;
}
break ;
case WM_SIZE :
break ;
case WM_CLOSE :
if ( MessageBox
( mainwindow , " Are you sure you want to quit? " , " Confirm Exit " ,
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) = = IDYES ) {
Sys_Quit ( ) ;
}
break ;
case WM_ACTIVATE :
fActive = LOWORD ( wParam ) ;
fMinimized = ( BOOL ) HIWORD ( wParam ) ;
AppActivate ( ! ( fActive = = WA_INACTIVE ) , fMinimized ) ;
// fix the leftover Alt from any Alt-Tab or the like that
// switched us away
ClearAllStates ( ) ;
break ;
case WM_DESTROY :
if ( mainwindow )
DestroyWindow ( mainwindow ) ;
PostQuitMessage ( 0 ) ;
break ;
case MM_MCINOTIFY :
lRet = CDAudio_MessageHandler ( hWnd , uMsg , wParam , lParam ) ;
break ;
default :
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc ( hWnd , uMsg , wParam , lParam ) ;
break ;
}
/* return 1 if handled message, 0 if not */
return lRet ;
}
/*
VID_NumModes
*/
int
VID_NumModes ( void )
{
return nummodes ;
}
/*
VID_GetModePtr
*/
vmode_t *
VID_GetModePtr ( int modenum )
{
if ( ( modenum > = 0 ) & & ( modenum < nummodes ) )
return & modelist [ modenum ] ;
else
return & badmode ;
}
/*
VID_GetModeDescription
*/
char *
VID_GetModeDescription ( int mode )
{
char * pinfo ;
vmode_t * pv ;
static char temp [ 100 ] ;
if ( ( mode < 0 ) | | ( mode > = nummodes ) )
return NULL ;
if ( ! leavecurrentmode ) {
pv = VID_GetModePtr ( mode ) ;
pinfo = pv - > modedesc ;
} else {
snprintf ( temp , sizeof ( temp ) , " Desktop resolution (%dx%d) " ,
modelist [ MODE_FULLSCREEN_DEFAULT ] . width ,
modelist [ MODE_FULLSCREEN_DEFAULT ] . height ) ;
pinfo = temp ;
}
return pinfo ;
}
// KJB: Added this to return the mode driver name in description for console
char *
VID_GetExtModeDescription ( int mode )
{
static char pinfo [ 40 ] ;
vmode_t * pv ;
if ( ( mode < 0 ) | | ( mode > = nummodes ) )
return NULL ;
pv = VID_GetModePtr ( mode ) ;
if ( modelist [ mode ] . type = = MS_FULLDIB ) {
if ( ! leavecurrentmode ) {
snprintf ( pinfo , sizeof ( pinfo ) , " %s fullscreen " , pv - > modedesc ) ;
} else {
snprintf ( pinfo , sizeof ( pinfo ) , " Desktop resolution (%dx%d) " ,
modelist [ MODE_FULLSCREEN_DEFAULT ] . width ,
modelist [ MODE_FULLSCREEN_DEFAULT ] . height ) ;
}
} else {
if ( modestate = = MS_WINDOWED )
snprintf ( pinfo , sizeof ( pinfo ) , " %s windowed " , pv - > modedesc ) ;
else
snprintf ( pinfo , sizeof ( pinfo ) , " windowed " ) ;
}
return pinfo ;
}
/*
VID_DescribeCurrentMode_f
*/
void
VID_DescribeCurrentMode_f ( void )
{
Con_Printf ( " %s \n " , VID_GetExtModeDescription ( vid_modenum ) ) ;
}
/*
VID_NumModes_f
*/
void
VID_NumModes_f ( void )
{
if ( nummodes = = 1 )
Con_Printf ( " %d video mode is available \n " , nummodes ) ;
else
Con_Printf ( " %d video modes are available \n " , nummodes ) ;
}
/*
VID_DescribeMode_f
*/
void
VID_DescribeMode_f ( void )
{
int t , modenum ;
modenum = atoi ( Cmd_Argv ( 1 ) ) ;
t = leavecurrentmode ;
leavecurrentmode = 0 ;
Con_Printf ( " %s \n " , VID_GetExtModeDescription ( modenum ) ) ;
leavecurrentmode = t ;
}
/*
VID_DescribeModes_f
*/
void
VID_DescribeModes_f ( void )
{
int i , lnummodes , t ;
char * pinfo ;
vmode_t * pv ;
lnummodes = VID_NumModes ( ) ;
t = leavecurrentmode ;
leavecurrentmode = 0 ;
for ( i = 1 ; i < lnummodes ; i + + ) {
pv = VID_GetModePtr ( i ) ;
pinfo = VID_GetExtModeDescription ( i ) ;
Con_Printf ( " %2d: %s \n " , i , pinfo ) ;
}
leavecurrentmode = t ;
}
void
VID_InitDIB ( HINSTANCE hInstance )
{
WNDCLASS wc ;
/* Register the frame class */
wc . style = 0 ;
wc . lpfnWndProc = ( WNDPROC ) MainWndProc ;
wc . cbClsExtra = 0 ;
wc . cbWndExtra = 0 ;
wc . hInstance = hInstance ;
wc . hIcon = 0 ;
wc . hCursor = LoadCursor ( NULL , IDC_ARROW ) ;
wc . hbrBackground = NULL ;
wc . lpszMenuName = 0 ;
wc . lpszClassName = " QuakeForge " ;
if ( ! RegisterClass ( & wc ) )
Sys_Error ( " Couldn't register window class (%x) \r \n " , GetLastError ( ) ) ;
modelist [ 0 ] . type = MS_WINDOWED ;
if ( COM_CheckParm ( " -width " ) )
modelist [ 0 ] . width = atoi ( com_argv [ COM_CheckParm ( " -width " ) + 1 ] ) ;
else
modelist [ 0 ] . width = 640 ;
if ( modelist [ 0 ] . width < 320 )
modelist [ 0 ] . width = 320 ;
if ( COM_CheckParm ( " -height " ) )
modelist [ 0 ] . height = atoi ( com_argv [ COM_CheckParm ( " -height " ) + 1 ] ) ;
else
modelist [ 0 ] . height = modelist [ 0 ] . width * 240 / 320 ;
if ( modelist [ 0 ] . height < 240 )
modelist [ 0 ] . height = 240 ;
snprintf ( modelist [ 0 ] . modedesc , sizeof ( modelist [ 0 ] . modedesc ) , " %dx%d " ,
modelist [ 0 ] . width , modelist [ 0 ] . height ) ;
modelist [ 0 ] . modenum = MODE_WINDOWED ;
modelist [ 0 ] . dib = 1 ;
modelist [ 0 ] . fullscreen = 0 ;
modelist [ 0 ] . halfscreen = 0 ;
modelist [ 0 ] . bpp = 0 ;
nummodes = 1 ;
}
/*
VID_InitFullDIB
*/
void
VID_InitFullDIB ( HINSTANCE hInstance )
{
DEVMODE devmode ;
int i , modenum , originalnummodes , existingmode , numlowresmodes ;
int j , bpp , done ;
BOOL stat ;
// enumerate >8 bpp modes
originalnummodes = nummodes ;
modenum = 0 ;
do {
stat = EnumDisplaySettings ( NULL , modenum , & devmode ) ;
if ( ( devmode . dmBitsPerPel > = 15 ) & &
( devmode . dmPelsWidth < = MAXWIDTH ) & &
( devmode . dmPelsHeight < = MAXHEIGHT ) & & ( nummodes < MAX_MODE_LIST ) ) {
devmode . dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT ;
if ( ChangeDisplaySettings ( & devmode , CDS_TEST | CDS_FULLSCREEN ) = =
DISP_CHANGE_SUCCESSFUL ) {
modelist [ nummodes ] . type = MS_FULLDIB ;
modelist [ nummodes ] . width = devmode . dmPelsWidth ;
modelist [ nummodes ] . height = devmode . dmPelsHeight ;
modelist [ nummodes ] . modenum = 0 ;
modelist [ nummodes ] . halfscreen = 0 ;
modelist [ nummodes ] . dib = 1 ;
modelist [ nummodes ] . fullscreen = 1 ;
modelist [ nummodes ] . bpp = devmode . dmBitsPerPel ;
snprintf ( modelist [ nummodes ] . modedesc ,
sizeof ( modelist [ nummodes ] . modedesc ) , " %dx%dx%d " ,
devmode . dmPelsWidth , devmode . dmPelsHeight ,
devmode . dmBitsPerPel ) ;
// if the width is more than twice the height, reduce it by
// half because this
// is probably a dual-screen monitor
if ( ! COM_CheckParm ( " -noadjustaspect " ) ) {
if ( modelist [ nummodes ] . width >
( modelist [ nummodes ] . height < < 1 ) ) {
modelist [ nummodes ] . width > > = 1 ;
modelist [ nummodes ] . halfscreen = 1 ;
snprintf ( modelist [ nummodes ] . modedesc ,
sizeof ( modelist [ nummodes ] . modedesc ) ,
" %dx%dx%d " , modelist [ nummodes ] . width ,
modelist [ nummodes ] . height ,
modelist [ nummodes ] . bpp ) ;
}
}
for ( i = originalnummodes , existingmode = 0 ; i < nummodes ; i + + ) {
if ( ( modelist [ nummodes ] . width = = modelist [ i ] . width ) & &
( modelist [ nummodes ] . height = = modelist [ i ] . height ) & &
( modelist [ nummodes ] . bpp = = modelist [ i ] . bpp ) ) {
existingmode = 1 ;
break ;
}
}
if ( ! existingmode ) {
nummodes + + ;
}
}
}
modenum + + ;
} while ( stat ) ;
// see if there are any low-res modes that aren't being reported
numlowresmodes = sizeof ( lowresmodes ) / sizeof ( lowresmodes [ 0 ] ) ;
bpp = 16 ;
done = 0 ;
do {
for ( j = 0 ; ( j < numlowresmodes ) & & ( nummodes < MAX_MODE_LIST ) ; j + + ) {
devmode . dmBitsPerPel = bpp ;
devmode . dmPelsWidth = lowresmodes [ j ] . width ;
devmode . dmPelsHeight = lowresmodes [ j ] . height ;
devmode . dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT ;
if ( ChangeDisplaySettings ( & devmode , CDS_TEST | CDS_FULLSCREEN ) = =
DISP_CHANGE_SUCCESSFUL ) {
modelist [ nummodes ] . type = MS_FULLDIB ;
modelist [ nummodes ] . width = devmode . dmPelsWidth ;
modelist [ nummodes ] . height = devmode . dmPelsHeight ;
modelist [ nummodes ] . modenum = 0 ;
modelist [ nummodes ] . halfscreen = 0 ;
modelist [ nummodes ] . dib = 1 ;
modelist [ nummodes ] . fullscreen = 1 ;
modelist [ nummodes ] . bpp = devmode . dmBitsPerPel ;
snprintf ( modelist [ nummodes ] . modedesc ,
sizeof ( modelist [ nummodes ] . modedesc ) , " %dx%dx%d " ,
devmode . dmPelsWidth , devmode . dmPelsHeight ,
devmode . dmBitsPerPel ) ;
for ( i = originalnummodes , existingmode = 0 ; i < nummodes ; i + + ) {
if ( ( modelist [ nummodes ] . width = = modelist [ i ] . width ) & &
( modelist [ nummodes ] . height = = modelist [ i ] . height ) & &
( modelist [ nummodes ] . bpp = = modelist [ i ] . bpp ) ) {
existingmode = 1 ;
break ;
}
}
if ( ! existingmode ) {
nummodes + + ;
}
}
}
switch ( bpp ) {
case 16 :
bpp = 32 ;
break ;
case 32 :
bpp = 24 ;
break ;
case 24 :
done = 1 ;
break ;
}
} while ( ! done ) ;
if ( nummodes = = originalnummodes )
Con_Printf ( " No fullscreen DIB modes found \n " ) ;
}
qboolean
VID_Is8bit ( )
{
return is8bit ;
}
void
VID_Init8bitPalette ( void )
{
int i ;
GLubyte thePalette [ 256 * 3 ] ;
GLubyte * oldPalette , * newPalette ;
vid_use8bit =
Cvar_Get ( " vid_use8bit " , " 0 " , CVAR_ROM , " Use 8-bit shared palettes. " ) ;
if ( ! vid_use8bit - > int_val ) return ;
if ( is8bit ) { // already done...
return ;
}
if ( QFGL_ExtensionPresent ( " GL_EXT_shared_texture_palette " ) ) {
if ( ! ( qglColorTableEXT = QFGL_ExtensionAddress ( " glColorTableEXT " ) ) ) {
return ;
}
Con_Printf ( " 8-bit GL extension enabled. \n " ) ;
glEnable ( GL_SHARED_TEXTURE_PALETTE_EXT ) ;
oldPalette = ( GLubyte * ) d_8to24table ; // d_8to24table3dfx;
newPalette = thePalette ;
for ( i = 0 ; i < 256 ; i + + ) {
* newPalette + + = * oldPalette + + ;
* newPalette + + = * oldPalette + + ;
* newPalette + + = * oldPalette + + ;
oldPalette + + ;
}
qglColorTableEXT ( GL_SHARED_TEXTURE_PALETTE_EXT , GL_RGB , 256 , GL_RGB ,
GL_UNSIGNED_BYTE , ( GLvoid * ) thePalette ) ;
is8bit = true ;
}
}
/*
VID_Init
*/
void
VID_Init ( unsigned char * palette )
{
int i , existingmode ;
int basenummodes , width , height , bpp , findbpp , done ;
char gldir [ MAX_OSPATH ] ;
HDC hdc ;
DEVMODE devmode ;
HGLRC baseRC ;
DWORD lasterror ;
memset ( & devmode , 0 , sizeof ( devmode ) ) ;
Cmd_AddCommand ( " vid_nummodes " , VID_NumModes_f , " Reports the total number of video modes available " ) ;
Cmd_AddCommand ( " vid_describecurrentmode " , VID_DescribeCurrentMode_f , " Report current video mode. " ) ;
Cmd_AddCommand ( " vid_describemode " , VID_DescribeMode_f , " Report information on specified video mode, default is current. \n "
" (vid_describemode (mode)) " ) ;
Cmd_AddCommand ( " vid_describemodes " , VID_DescribeModes_f , " Report information on all video modes. " ) ;
hIcon = LoadIcon ( global_hInstance , MAKEINTRESOURCE ( IDI_ICON1 ) ) ;
2001-02-21 23:45:49 +00:00
// FIXME: If you put these back, remember commctrl.h
2001-02-19 21:15:25 +00:00
// InitCommonControls ();
VID_InitDIB ( global_hInstance ) ;
basenummodes = nummodes = 1 ;
VID_InitFullDIB ( global_hInstance ) ;
if ( COM_CheckParm ( " -window " ) ) {
hdc = GetDC ( NULL ) ;
if ( GetDeviceCaps ( hdc , RASTERCAPS ) & RC_PALETTE ) {
Sys_Error ( " Can't run in non-RGB mode " ) ;
}
ReleaseDC ( NULL , hdc ) ;
windowed = true ;
vid_default = MODE_WINDOWED ;
} else {
if ( nummodes = = 1 )
Sys_Error ( " No RGB fullscreen modes available " ) ;
windowed = false ;
if ( COM_CheckParm ( " -mode " ) ) {
vid_default = atoi ( com_argv [ COM_CheckParm ( " -mode " ) + 1 ] ) ;
} else {
if ( COM_CheckParm ( " -current " ) ) {
modelist [ MODE_FULLSCREEN_DEFAULT ] . width =
GetSystemMetrics ( SM_CXSCREEN ) ;
modelist [ MODE_FULLSCREEN_DEFAULT ] . height =
GetSystemMetrics ( SM_CYSCREEN ) ;
vid_default = MODE_FULLSCREEN_DEFAULT ;
leavecurrentmode = 1 ;
} else {
if ( COM_CheckParm ( " -width " ) ) {
width = atoi ( com_argv [ COM_CheckParm ( " -width " ) + 1 ] ) ;
} else {
width = 640 ;
}
if ( COM_CheckParm ( " -bpp " ) ) {
bpp = atoi ( com_argv [ COM_CheckParm ( " -bpp " ) + 1 ] ) ;
findbpp = 0 ;
} else {
bpp = 15 ;
findbpp = 1 ;
}
if ( COM_CheckParm ( " -height " ) )
height = atoi ( com_argv [ COM_CheckParm ( " -height " ) + 1 ] ) ;
// if they want to force it, add the specified mode to the
// list
if ( COM_CheckParm ( " -force " ) & & ( nummodes < MAX_MODE_LIST ) ) {
modelist [ nummodes ] . type = MS_FULLDIB ;
modelist [ nummodes ] . width = width ;
modelist [ nummodes ] . height = height ;
modelist [ nummodes ] . modenum = 0 ;
modelist [ nummodes ] . halfscreen = 0 ;
modelist [ nummodes ] . dib = 1 ;
modelist [ nummodes ] . fullscreen = 1 ;
modelist [ nummodes ] . bpp = bpp ;
snprintf ( modelist [ nummodes ] . modedesc ,
sizeof ( modelist [ nummodes ] . modedesc ) , " %dx%dx%d " ,
devmode . dmPelsWidth , devmode . dmPelsHeight ,
devmode . dmBitsPerPel ) ;
for ( i = nummodes , existingmode = 0 ; i < nummodes ; i + + ) {
if ( ( modelist [ nummodes ] . width = = modelist [ i ] . width ) & &
( modelist [ nummodes ] . height = = modelist [ i ] . height ) & &
( modelist [ nummodes ] . bpp = = modelist [ i ] . bpp ) ) {
existingmode = 1 ;
break ;
}
}
if ( ! existingmode ) {
nummodes + + ;
}
}
done = 0 ;
do {
if ( COM_CheckParm ( " -height " ) ) {
height = atoi ( com_argv [ COM_CheckParm ( " -height " ) + 1 ] ) ;
for ( i = 1 , vid_default = 0 ; i < nummodes ; i + + ) {
if ( ( modelist [ i ] . width = = width ) & &
( modelist [ i ] . height = = height ) & &
( modelist [ i ] . bpp = = bpp ) ) {
vid_default = i ;
done = 1 ;
break ;
}
}
} else {
for ( i = 1 , vid_default = 0 ; i < nummodes ; i + + ) {
if ( ( modelist [ i ] . width = = width )
& & ( modelist [ i ] . bpp = = bpp ) ) {
vid_default = i ;
done = 1 ;
break ;
}
}
}
if ( ! done ) {
if ( findbpp ) {
switch ( bpp ) {
case 15 :
bpp = 16 ;
break ;
case 16 :
bpp = 32 ;
break ;
case 32 :
bpp = 24 ;
break ;
case 24 :
done = 1 ;
break ;
}
} else {
done = 1 ;
}
}
} while ( ! done ) ;
if ( ! vid_default ) {
Sys_Error ( " Specified video mode not available " ) ;
}
}
}
}
vid_initialized = true ;
if ( ( i = COM_CheckParm ( " -conwidth " ) ) ! = 0 )
vid . conwidth = atoi ( com_argv [ i + 1 ] ) ;
else
vid . conwidth = 640 ;
vid . conwidth & = 0xfff8 ; // make it a multiple of eight
if ( vid . conwidth < 320 )
vid . conwidth = 320 ;
// pick a conheight that matches with correct aspect
vid . conheight = vid . conwidth * 3 / 4 ;
if ( ( i = COM_CheckParm ( " -conheight " ) ) ! = 0 )
vid . conheight = atoi ( com_argv [ i + 1 ] ) ;
if ( vid . conheight < 200 )
vid . conheight = 200 ;
vid . maxwarpwidth = WARP_WIDTH ;
vid . maxwarpheight = WARP_HEIGHT ;
vid . colormap = host_colormap ;
vid . fullbright = 256 - LittleLong ( * ( ( int * ) vid . colormap + 2048 ) ) ;
# ifdef SPLASH_SCREEN
if ( hwnd_dialog )
DestroyWindow ( hwnd_dialog ) ;
# endif
GL_CheckBrightness ( palette ) ;
VID_SetPalette ( palette ) ;
VID_SetMode ( vid_default , palette ) ;
maindc = GetDC ( mainwindow ) ;
bSetupPixelFormat ( maindc ) ;
baseRC = wglCreateContext ( maindc ) ;
if ( ! baseRC ) {
lasterror = GetLastError ( ) ;
if ( maindc & & mainwindow )
ReleaseDC ( mainwindow , maindc ) ;
Sys_Error ( " Could not initialize GL (wglCreateContext failed). \n \n Make sure you in are 65535 color mode, and try running -window. \n Error code: (%x) \r \n " , lasterror ) ;
}
if ( ! wglMakeCurrent ( maindc , baseRC ) ) {
lasterror = GetLastError ( ) ;
if ( baseRC )
wglDeleteContext ( baseRC ) ;
if ( maindc & & mainwindow )
ReleaseDC ( mainwindow , maindc ) ;
Sys_Error ( " wglMakeCurrent failed (%x) \r \n " , lasterror ) ;
}
GL_Init ( ) ;
snprintf ( gldir , sizeof ( gldir ) , " %s/glquake " , com_gamedir ) ;
Sys_mkdir ( gldir ) ;
vid_realmode = vid_modenum ;
// Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette ( ) ;
vid_menudrawfn = VID_MenuDraw ;
vid_menukeyfn = VID_MenuKey ;
strcpy ( badmode . modedesc , " Bad mode " ) ;
vid_canalttab = true ;
if ( COM_CheckParm ( " -nofullsbar " ) )
fullsbardraw = false ;
}
void
VID_Init_Cvars ( )
{
_windowed_mouse = Cvar_Get ( " _windowed_mouse " , " 0 " , CVAR_ARCHIVE , " Grab the mouse from X while playing quake " ) ;
}
//========================================================
// Video menu stuff
//========================================================
extern void M_Menu_Options_f ( void ) ;
extern void M_Print ( int cx , int cy , char * str ) ;
extern void M_PrintWhite ( int cx , int cy , char * str ) ;
extern void M_DrawCharacter ( int cx , int line , int num ) ;
extern void M_DrawTransPic ( int x , int y , qpic_t * pic ) ;
extern void M_DrawPic ( int x , int y , qpic_t * pic ) ;
static int vid_wmodes ;
typedef struct {
int modenum ;
char * desc ;
int iscur ;
} modedesc_t ;
# define MAX_COLUMN_SIZE 9
# define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
# define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
static modedesc_t modedescs [ MAX_MODEDESCS ] ;
/*
VID_MenuDraw
*/
void
VID_MenuDraw ( void )
{
qpic_t * p ;
char * ptr ;
int lnummodes , i , k , column , row ;
vmode_t * pv ;
p = Draw_CachePic ( " gfx/vidmodes.lmp " , true ) ;
M_DrawPic ( ( 320 - p - > width ) / 2 , 4 , p ) ;
vid_wmodes = 0 ;
lnummodes = VID_NumModes ( ) ;
for ( i = 1 ; ( i < lnummodes ) & & ( vid_wmodes < MAX_MODEDESCS ) ; i + + ) {
ptr = VID_GetModeDescription ( i ) ;
pv = VID_GetModePtr ( i ) ;
k = vid_wmodes ;
modedescs [ k ] . modenum = i ;
modedescs [ k ] . desc = ptr ;
modedescs [ k ] . iscur = 0 ;
if ( i = = vid_modenum )
modedescs [ k ] . iscur = 1 ;
vid_wmodes + + ;
}
if ( vid_wmodes > 0 ) {
M_Print ( 2 * 8 , 36 + 0 * 8 , " Fullscreen Modes (WIDTHxHEIGHTxBPP) " ) ;
column = 8 ;
row = 36 + 2 * 8 ;
for ( i = 0 ; i < vid_wmodes ; i + + ) {
if ( modedescs [ i ] . iscur )
M_PrintWhite ( column , row , modedescs [ i ] . desc ) ;
else
M_Print ( column , row , modedescs [ i ] . desc ) ;
column + = 13 * 8 ;
if ( ( i % VID_ROW_SIZE ) = = ( VID_ROW_SIZE - 1 ) ) {
column = 8 ;
row + = 8 ;
}
}
}
M_Print ( 3 * 8 , 36 + MODE_AREA_HEIGHT * 8 + 8 * 2 ,
" Video modes must be set from the " ) ;
M_Print ( 3 * 8 , 36 + MODE_AREA_HEIGHT * 8 + 8 * 3 ,
" command line with -width <width> " ) ;
M_Print ( 3 * 8 , 36 + MODE_AREA_HEIGHT * 8 + 8 * 4 ,
" and -bpp <bits-per-pixel> " ) ;
M_Print ( 3 * 8 , 36 + MODE_AREA_HEIGHT * 8 + 8 * 6 ,
" Select windowed mode with -window " ) ;
}
/*
VID_MenuKey
*/
void
VID_MenuKey ( int key )
{
switch ( key ) {
case K_ESCAPE :
S_LocalSound ( " misc/menu1.wav " ) ;
M_Menu_Options_f ( ) ;
break ;
default :
break ;
}
}
void
VID_SetCaption ( char * text )
{
if ( text & & * text ) {
char * temp = strdup ( text ) ;
SetWindowText ( mainwindow ,
( LPSTR ) va ( " %s %s: %s " , PROGRAM , VERSION , temp ) ) ;
free ( temp ) ;
} else {
SetWindowText ( mainwindow , ( LPSTR ) va ( " %s %s " , PROGRAM , VERSION ) ) ;
}
}